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EverQuest RPG

Player's Handbook

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It's your world now!

It reigns supreme as the world's #1 Mulitiplayer Online Roleplaying Game, and now the setting and characters of EverQuest are available in the original roleplaying format - the book.

The EverQuest Roleplaying Game puts the entire world of Norrath the heroes as well as the villains in your hands for the first time. Created under the Open Game License, the EverQuest Roleplaying Game is 100% compatible with 3rd Edition rules of the world's most popular fantasy tabletop roleplaying system. The EQrpg Player's Handbook contains everything you need to create characters and begin experiencing EverQuest in a whole new way. All the character classes from paladin to shadow knight. All the races from dark elf to the lizardmen iksar. Hundreds of spells, skills, feats, equipment and more are packed into this essential volume. Harcover. Full-color.

400 pages, Hardcover

First published August 26, 2002

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About the author

Stephan Wieck

11 books1 follower

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Displaying 1 - 2 of 2 reviews
Profile Image for Øystein.
36 reviews2 followers
February 21, 2015
A long time ago, in a galaxy... Well, a long time by the standards of the internet, there was a groundbreaking online roleplaying game by the name of EverQuest. It's only fitting that it got it's own paper version, in the heyday of D20/3rd edition D&D. Unlike most of the D20 versions released at that time, this one was not published by Wizards of the Coast, and deviated from the standard 3rd edition rules in a few significant ways. When reviewing a core rulebook for a RPG, it's hard to seperate the book from the game, but I'll try to focus on the book itself.

Despite being 400 pages long (150 of which is details for various spells), this book on it's own is not sufficient to play the game. This is in line with other 3rd edition settings. As the name suggests, this book is focused on player knowledge for the game and as such it mainly focuses on character creation and outfitting. The world of Norrath is only given a very cursory explanation over 15 pages, but then the target audience would have rich knowledge of the world through the online game. Personally I would have preferred some more world information.

Lastly, a brief summary of the main divergence from standard 3rd edition rules:
* New classes and races (with greater impact)
* 30 levels standard progression instead of 20
* Completely different spell system
* A mechanic for weapon speed that is quite ingenious, and easy to adapt in other 3rd edition rulesets.

In conclusion I think this is one of the better D20 sourcebooks, but then I've never been a big fan of the D20 ruleset.
Profile Image for Bradley.
Author 4 books2,412 followers
March 31, 2010
A very detailed and interesting setting. In fact it is self-contained and you can play it independently of D&D. =)
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