This is the battle cry of the Virtual Adepts, who sculpt Ascension from raw data input, going beyond the barriers to build a reality of their own. Who are these anarchistic Technomancers, and what are they doing behind our backs?
Suck Data, Fanboy!
The Virtual Adept Tradition Book follows the path of the Clan and Tribe books, detailing the history, character, world view and tactics of the Virtual Adepts, the cyberhacker wizards of Mage.
The Virtual Adepts Tradition Book includes: * Six character templates for players and Storytellers. * The history, legions and paths of the Virtual Adepts. * Protocols, computers, new rotes, and more!
This book is...ok. And didn't age well. A decent first introduction to the Virtual Adepts. It covers who they are, the origins of the Digital Web via Alan Turing, and the so very important to future Mage supplements Dante through the course of the book. On the other hand, the primary Virtual Adept Chantry has 56 kpbs internet (or worse, intranet), and rotes are all uniformly half a megabyte, which is itself strange that they'd all be the same size.
The factions are decent, and represent several different approaches to "Everything is Data" (to use M20 terminology), the epistolary format works well here, though it's so interwoven with the Digital Web that the whole book feels incomplete. Fortunately, the Digital Web book also exists, but reading this without the other would leave a lot missing.
Excellent sourcebook for Mage. Doesn't have all that much gamey stuff, but these sourcebooks never do. It does give a very good feeling for what the Virtual Adepts are, and the most impressing part is that the technology part doesn't feel dated though this sourcebook is about 20 years old (SF never gets computers right...). Highly recommended!