Charles "Chuck" Dixon is an American comic book writer, perhaps best-known for long runs on Batman titles in the 1990s.
His earliest comics work was writing Evangeline first for Comico Comics in 1984 (then later for First Comics, who published the on-going series), on which he worked with his then-wife, the artist Judith Hunt. His big break came one year later, when editor Larry Hama hired him to write back-up stories for Marvel Comics' The Savage Sword of Conan.
In 1986, he began working for Eclipse Comics, writing Airboy with artist Tim Truman. Continuing to write for both Marvel and (mainly) Eclipse on these titles, as well as launching Strike! with artist Tom Lyle in August 1987 and Valkyrie with artist Paul Gulacy in October 1987, he began work on Carl Potts' Alien Legion series for Marvel's Epic Comics imprint, under editor Archie Goodwin. He also produced a three-issue adaptation of J. R. R. Tolkien's The Hobbit for Eclipse with artist David Wenzel between 1989 and 1990, and began writing Marc Spector: Moon Knight in June 1989.
His Punisher OGN Kingdom Gone (August, 1990) led to him working on the monthly The Punisher War Journal (and later, more monthly and occasional Punisher titles), and also brought him to the attention of DC Comics editor Denny O'Neil, who asked him to produce a Robin mini-series. The mini proved popular enough to spawn two sequels - The Joker's Wild (1991) and Cry of the Huntress (1992) - which led to both an ongoing monthly series (which Dixon wrote for 100 issues before leaving to work with CrossGen Comics), and to Dixon working on Detective Comics from #644-738 through the major Batman stories KnightFall & KnightsEnd (for which he helped create the key character of Bane), DC One Million , Contagion , Legacy , Cataclysm and No Man's Land . Much of his run was illustrated by Graham Nolan.
He was DC's most prolific Batman-writer in the mid-1990s (rivalled perhaps in history by Bill Finger and Dennis O'Neil) - in addition to writing Detective Comics he pioneered the individual series for Robin , Nightwing (which he wrote for 70 issues, and returned to briefly with 2005's #101) and Batgirl , as well as creating the team and book Birds of Prey .
While writing multiple Punisher and Batman comics (and October 1994's Punisher/Batman crossover), he also found time to launch Team 7 for Jim Lee's WildStorm/Image and Prophet for Rob Liefeld's Extreme Studios. He also wrote many issues of Catwoman and Green Arrow , regularly having about seven titles out each and every month between the years 1993 and 1998.
In March, 2002, Dixon turned his attention to CrossGen's output, salthough he co-wrote with Scott Beatty the origin of Barbara Gordon's Batgirl in 2003's Batgirl: Year One. For CrossGen he took over some of the comics of the out-going Mark Waid, taking over Sigil from #21, and Crux with #13. He launched Way of the Rat in June 2002, Brath (March '03), The Silken Ghost (June '03) and the pirate comic El Cazador (Oct '03), as well as editing Robert Rodi's non-Sigilverse The Crossovers. He also wrote the Ruse spin-off Archard's Agents one-shots in January and November '03 and April '04, the last released shortly before CrossGen's complete collapse forced the cancellation of all of its comics, before which Dixon wrote a single issue of Sojourn (May '04). Dixon's Way of the Rat #24, Brath #14 and El Cazador #6 were among the last comics released from the then-bankrupt publisher.
On June 10, 2008, Dixon announced on his forum that he was no longer "employed by DC Comics in any capacity."
The dialogue and action scenes are enough to keep you reading this comic in one sitting. It's pretty standalone, but I expect that fans of the Authority and Stormwatch might be the only ones to really enjoy it. The story is based on an unlikely alliance between characters that are, for some artificial reason, the best ones to win in the end.
Midnighter's mind has been tampered with by a virtual reality device that made him experience the death of the Authority at the hand of monstruous creatures. Back in the real world he still sees the creatures around him and becomes a threat to his teammates. To find out more about his visions, Midnighter is tasked with protecting an Arab prince that is targeted by Grifter. The prince is in reality the shapechanger Zee who bands up with Midnighter and Grifter to face the creatures from Midnighter's visions. They are in fact very real and want to invade the planet.
A lot less interesting than you'd think, considering it's a comic about an openly gay superhero written by an admitted (sort of) homophobe, but really, it's not all that bad. Sure, having Midnighter fight giant alien sperm might be a little on the controversy courting side of things, but as far as stupid comic fun goes, it's also kind of awesome.
Grifter and Midnighter worked so well together in this crossover limited series. They really developed chemistry to work as a team, the only problem with this volume was that it predicted the Paris massacre, which left me a bit shaken.
A fun team-up story with two popular Wildstorm characters. It's a fast read, and it's a good show of both characters. If you're new to either of them, this would be a good starting book.
Midnighter is found tied to a surgical table with a deathly simulation playing out in his head. When the Authority find and release him, his mind temporarily damaged, Jenny Quarx orders him to Paris for some R&R. Though, of course, Midnighter encounters trouble there when he finds an assassin out to kill a Middle Eastern prince. That assassin? Grifter. The two fight it out before an alien recruits them to go to Mars and fight a world killing worm out to get laid and create more world killers. But all is not as it seems - who's playing who in this story?
Midnighter and Grifter make a good team and Ryan Benjamin does a good job of drawing these brooding heroes as they kill their way to Mars. It's enjoyably crazy and Chuck Dixon seems to be having a good time writing up these frenzied action sequences, especially the finale.
Perhaps not the most substantial crossover of the two franchises - The Authority and Wild C.A.T.S. - but good fun nonetheless. Any fans of superheroes will find lots to like in this book.
Was hoping this would be more fun - more like this is a serious examination of sanity in Midnighter's life, and it doesn't feel like Dixon gave Grifter as much thought or attention.
This becomes an epic-like story almost as an afterthought, and is resolved with a few minor turns. I don't know why I'm so dissatisfied with this book - maybe it's because I have no investment in or history with the Grifter.
Bastante entretenido... Bueno, no tanto, ya que lo dejé meses y meses abandonado sin que me generara demasiada culpa y cuando lo terminé no me encontré con ninguna gran sorpresa. Pero es un comic entretenido que mezcla a dos personajes bastante copados de por sí, así que va un aprobado para Chuck y Ryan.
It was ok. Started strong, but steadily lost it's way and by the end felt a bit too chaotic to enjoy. The plot was a little flimsy as well, truth be told. The art by Ryan Benjamin was very good throughout, some nice action scenes. Grifter was a character I never really cared for, but this book at least made me appreciate him a tad more.
Kind of a stupid plot, but it was amusing to see Grifter and Midnighter play off one another. And any excuse to see Midnighter without the cowl is welcome.
Cute interaction between Grifter and Midnighter... but seriously, Dixon's issues are a little too obvious and a little too fucked up and get in the way of what could have been a fun (if silly) story.