Gaming with friends offered what Amanda missed in her dreary college friendship and excitement, the thrill of combat for a good cause and the chance to be a hero. Neither Amanda nor her friend, Eric ever expected to face the suddenly real world of their fantasy adventures, but when a careless joke draws the ire of a dark wizard, both must rise to the challenge. Leveling up has never been so hard... or felt so good. Days of High Adventure contains graphic violence, graphic pre-marital sex, graphic violation of college housing regulations, rampant geekery, multiple dismemberments, impalings, bad language, nudity, drug references, consumption of alcohol, destruction of private property, paganism, theft, arson, slavery, reptile-on-human violence, improper placement of hazardous materials, money laundering, illegal immigration, tax evasion, poor workplace standards, unwed cohabitating couples, kidnapping, assault under color of authority, bearers of false witness, human sacrifice, desecration of religious sites, unsafe work standards, uncredited film quotes, and references to games falsely accused of Satanic influences. There may be dungeons and/or dragons herein.
A sword-and-planet type adventure like Barsoom or Gor with a slight twist.
The two-star rating says it means "ok", and that describes this book perfectly. The plot is ok, the action is ok, the sex is ok (Elliott Kay seems to write pretty bland sex scenes, even in books of his that I like such as Good Intentions. I am also starting to believe that he doesn't know how lesbian sex works. No matter how descriptive his sex scenes are, when he get to lesbian scenes in his novels it always boils down to "She goes down between her legs and does...something).
This is pretty short, though, so if you want to try it out you aren't sacrificing much.
This was just okay for me. It was too short for me to really get into the characters or the story. I can definitely feel the style of Eliot Kay from reading the Good intentions series. I listened to the audio-book and it had the same narrator. This book had the same kind of themes from the Good intentions series. Good friendship, getting comfortable with your body and sex, not being ashamed of having sex. It seems like that is the backbone of what the author was trying to get across and the story was secondary.
The story follows Amanda and Eric who are part of a D&D role playing group. Amanda makes a few comments about a character from their game and it turns out he is real and was listening. The dark wizard transports the two to his world thinking that they were powerful practitioners trying to get his attention instead of just a couple of kids fooling around. Eric is sent to the mines to be a slave and since Amanda is a virgin, they plan to sacrifice her in a ritual in a few months.
Fun fast read. It wasn't as out of control like I'd hoped. Elliot's gamer/fantasy stuff is enjoyable because he rides the fine edge of social acceptability. He does tend to stick with some character tropes he likes—that's okay, I can live with that. The book is too short; I wanted more of course because I love his characters. I consider DOHA as a holdover novel until we get something more along the lines of Good Intentions and Natural Consequences. Still gets a five-star from me because he's just a good storyteller and the characters are enjoyable. Even the bad guys.
Its not often that the reader warning on the blurb is the bests advertisement your book could wish for. Amanda and Eric both frequent gamers get sucked into their D&D style gaming world after an careless joke at the expense of their gaming foe....
Enter magic, barbarians plenty of adult material and a boat load of feelgood fun. (Novel recommended for +18 readers)
--------------------------------------------------------- From the blurb:
WARNING: Days of High Adventure contains graphic violence, graphic pre-marital sex, graphic violation of college housing regulations, rampant geekery, multiple dismemberments, impalings, bad language, nudity, drug references, consumption of alcohol, destruction of private property, paganism, theft, arson, slavery, reptile-on-human violence, improper placement of hazardous materials, money laundering, illegal immigration, tax evasion, poor workplace standards, unwed cohabitating couples, kidnapping, assault under color of authority, bearers of false witness, human sacrifice, desecration of religious sites, unsafe work standards, uncredited film quotes, and references to games falsely accused of Satanic influences. There may be dungeons and/or dragons herein.
Its not often that the reader warning on the blurb is the bests advertisement your book could wish for. Amanda and Eric both frequent gamers get sucked into their D&D style gaming world after an careless joke at the expense of their gaming foe....
Enter magic, barbarians plenty of adult material and a boat load of feelgood fun. (Novel recommended for +18 readers)
--------------------------------------------------------- From the blurb:
WARNING: Days of High Adventure contains graphic violence, graphic pre-marital sex, graphic violation of college housing regulations, rampant geekery, multiple dismemberments, impalings, bad language, nudity, drug references, consumption of alcohol, destruction of private property, paganism, theft, arson, slavery, reptile-on-human violence, improper placement of hazardous materials, money laundering, illegal immigration, tax evasion, poor workplace standards, unwed cohabitating couples, kidnapping, assault under color of authority, bearers of false witness, human sacrifice, desecration of religious sites, unsafe work standards, uncredited film quotes, and references to games falsely accused of Satanic influences. There may be dungeons and/or dragons herein.
I love this short story of college gaming friends swept away into an all too real adventure. I love this author's style and detail especially in battles. A bit sexy and very well written. This author's works are worth checking out!
As expected of Elliott Kay, he give us an excellent story layered with action, erotism and a good plot. But it was too short I want more of Fallon, Amanda and Eric !
So I loved the audiobook of this that was read by Tess Irondale. She is amazing and I adore her. If I was only reading this tho I probably would have DNFed it, it just was an average typical story. Tess made it better. 3/5 for me.
I think I came into this book with elevated expectations. After the unexpected success of NPCs that I reviewed last year, I was hoping this would be a similar thing, a fantasy novel based on the idea of real world characters interacting with a gaming world and having real world consequences.
Don't get me wrong, there is no problematic elements in this book. There is nothing I find objectionable (unlike the Slave Harem idea from Wild Wastes), in some ways it was worse, it was just meh. It felt like there wasn't enough details, but the weird part is I couldn't tell you what details were missing. On top of that, it was all the standard tropes, nothing that interesting or new.
The technical writing is fine, the story is clear (mostly) but it just doesn't have a spark for me. I do realize the fantasy world in the book isn't quite the niche I prefer in fantasy, but it still just didn't have a spark. even the sex scene wasn't interesting to me.
I guess maybe I should be happy this was a short audiobook (a little over 4 hours). So it didn't waste too much time.
I have read the author’s Good Intentions series, and although well written the relationships within the series disappointed me. So it was with some trepidation that I bought and started reading Days of High Adventure.
Elliot Kay is a talented writer who writes engaging interesting characters. Perhaps if Kay were a little less skilled writer the relationships in his books would not bother me so much. My earlier star rating of Days of High Adventure was perhaps colored by how I feel about the Good Intentions series so I revised it.
Days of High Adventure is a short and fast read. Kay spends a minimum amount of time on world creating and the action starts early and continues through the book. Like Kay’s other books the relationships within Days of High Adventure was not what I was expecting. I did like the personal growth of the two MCs although after reading I understood the cover better.
Usually Kindle self-published books are not known for their spectacular covers. I have seen some really abhorrent Kindle cover art. Most of the Kindle cover art is often the opposite end of the art spectrum. It appears that most Kindle authors get their cover art from the shallow end of the artist gene pool. The cover of Days of High Adventure is reminiscent of a Vallejo, Parkinson or Whelan painting. If Vallejo had painted the cover for Days of High Adventure, I am sure there would have been more nipples displayed but such a painting would not get past the Amazon morality police.
Ultimately I enjoyed Days of High Adventure even if it was a little too short. I wonder if there will be another book as I am hoping this book is the first of what might become another series. I also wonder if Days of High Adventure is set in the same world as the Good Intentions series. A crossover between Days of High Adventure and Good Intentions would be an interesting read.
For me this book was a disappointment. I really enjoyed Elliott Kay's other books, the Good Intentions series especially. I also enjoy LitRPG books so when I saw Mr. Kay had written one I was enthused. First off, THIS IS NOT A LITRPG BOOK. The hallmark of those books is another level of strategy. For example, in one LitRPG series I read the main character is in a fully immersive virtual reality so when he levels up he has to strategize how to spend his additional points, including possibly sharing them with his familiar.
Instead of being a LitRPG book, this is a world-swap book and the only RPG aspect is that the main characters played an RPG together and the world they go to is similar to their RPG and so their RPG experience serves as a handy reference.
I like a straightforward story, which this book has. And the book has some merits, primarily that the main characters are smart. However the ending is completely convenient and the overall writing/story telling is uninspired if still a respectable workmanship.
Bottom line, this book was at least a little damned by my own high expectations. I don't regret reading it but neither do I ever plan on picking this book back up.
Plot: After playing a custom Role-playing table top game, Amanda and Eric are suddenly thrown into a fantasy world that curiously has the same theme as the game that they had been playing. Enslaved by psychopathic priests and wizards, both players need to find a way home or die in this unforgiving and barbaric world.
Characters: Amanda is a quiet character. She is written as one of those girls who don't know that they are pretty. Intelligent, cunning, and knows how to bide her time. I get how the author tries to make her grow from a quiet and gloomy woman into Sexy Amanda, but I think it was just a way to include some sex scenes.
Eric is a nerd who gets barbarian body and hot girlfriend. You don't really need to know more about this character. He's a pretty generic MC.
What I like: It's a short fantasy story that knows what it is. Sex, good guys betting the bad guys, magic, and hot women. What I don't like: I do think that the sex gets in the way of the story and world building. But hey, you have to sell a book.
Urban Fantasy I am positive I had previously posted a review on this story, and I'm discovering that many older reviews are just gone. Whatever, Amazon. This is part of the Good Intentions universe, but at the present time, it can be read separately without causing issues. For what it's worth, I also love the story warnings; they are a hoot! I've read this story three times now, and it holds up quite well. It is directly an homage to D&D, but it's also an homage to Robert Howard, especially his Conan stories. I will say I would love to see Amanda meet up with Molly and Onyx and do some spell exchanges. I'd also love to see more of Eric and Fallon. If you like urban or high fantasy, you will enjoy this tale. Thoroughly enjoyed and highly recommended.
Grabbed this audiobook on a random sale. Short but sweet fantasy romp, filled to the brim with silly tropes, and totally right up my alley. Sometimes, you just wanna eat cake. Sometimes, you just want to hop into a fantasy world, meet fantasy babes, fight wizards, and high-five your inner teenage self. I will absolutely check out more from Elliot Kay. Great and engaging narration by Tess Irondale as well. One small note: The accent Irondale used for Fallon at times reminded me of Sacha Baron Cohen's Borat (No offense, Ms. Irondale). Made me chuckle a couple times, but it didn't take me out of the story.
This is a well told if somewhat predictable story. The characters are engaging enough and believable and a high fantasy sort of way.
There are a few shortcuts to advance the storyline more quickly, but I personally would've preferred to do without. More time to see the characters develop into heroes would've been more fun, than their accelerated progress.
Multiple strong female characters was a pleasant surprise.
I can't call this a novella, it's to short. I found four mistakes. Two were rather simple, but the other two came from a battle scene. If you attack from beyond then your first hit on a mounted guard will be to his lower back, not his stomach. Second, if a soldier is fleeing the battle and you throw a spear at him, when it hits it's in the back not the chest. I couldn't really enjoy this story due to it's shortness and the two major mistakes listed above. 4/10
some of you are tired of the ole' character gets transported to fictional universe of their fandom. I consider it an emerging sub genera, and this is one of the better examples of it. If you can stand one more role players get pulled into game story, than you might have to look far a field to find better than this short little gem.
It’s an entertaining story that I enjoyed. Sword fights, magic, time travel and other stuff make it really cool. I’m curious to see how Kay ties all these books together!
Schwieriger Fall, was die Wertung angeht. Schund. Liest sich wie gut gemachte Fan Fiction. Ein paar Fehler hier und da, aber eigentlich ordentlich gemacht. Guilty pleasure.
Die Geschichte ist cool, auch wenn sie zu schnell abgehandelt wird, bzw. ihr volles Potential nicht ausschöpft. Zwei Rollenspiel-Nerds werden in ebendiese Rollenspiel-Welt versetzt. Was sie dort erleben ist ganz interessant, allerdings nie wirklich ernst zu nehmen.
Generell lebt das Buch von Humor und Klischees, derer es sich genüsslich bedient, ohne sie zu dekonstruieren. World building - eher nicht. Charakterentwicklung? Fehlanzeige. Da von vornherein klar ist, wer böse ist und wer nicht, braucht das kein Mensch. Aber die Protagonisten sind symphatisch, man kann mit ihnen empfinden.
Trotz der Anspruchslosigkeit (oder deswegen) lesen sich die knapp 100 Seiten spaßig. Alles geht fix, immer mal wieder zündet ein Gag oder eine Anspielung. Manchmal ist es auch wirklich spannend und man vergisst für einen Augenblick, dass man viel eher eine Parodie als einen Fantasyroman vor sich hat. Sicherheitshalber hat der Autor auf 100 Seiten auch noch mehrere Sexszenen untergebracht - nun ja.
Die Auflösung ist überhastet, die Details des Finales sind haarsträubend wie ein schlechter Witz und plötzlich ist es vorbei.
Und ich kann es nicht anders sagen - Ich habe Lust auf mehr. Wenn mir mal einfach nur nach einem Buch ist, das sich gut zu ein paar Bieren liest, kann ich mir durchaus vorstellen, mehr vom selben Autor zu lesen. Ich stellte nämlich fest, dass die Rollenspielgruppe voller Nerds noch in weiteren Romanen eine Rolle spielt. Irgendwas mit einem Engel und einem Succubus. Äh ja, klingt super.
Its not often i give a book 5 stars before i have even read it. (like never...) But after reading the story blurb and this was in it. "WARNING: Days of High Adventure contains graphic violence, graphic pre-marital sex, graphic violation of college housing regulations, rampant geekery, multiple dismemberments, impalings, bad language, nudity, drug references, consumption of alcohol, destruction of private property, paganism, theft, arson, slavery, reptile-on-human violence, improper placement of hazardous materials, money laundering, illegal immigration, tax evasion, poor workplace standards, unwed cohabitating couples, kidnapping, assault under color of authority, bearers of false witness, human sacrifice, desecration of religious sites, unsafe work standards, uncredited film quotes, and references to games falsely accused of Satanic influences. There may be dungeons and/or dragons herein."
I had to.. Its exceedingly rare for me to laugh as hard at just the book blurb i nearly strained a muscle. So at this point i will do my usual thing and spend the next 10-12 hours reading this straight through. Somehow i don't think i will be needing to come back and change my 5 star rating. (will update when done..If i do change the rating) sep 4th 2016
Ok I have thoroughly enjoyed all of Elliot Kay's work. I can only assume this was a story that was hovering in his head for many years. Days of High Adventure (or some such title it was first thought) has begged to be written. As Elliot became a better writer over the years it sprang forth. Or I could be spouting so much BS from a soap box. :)' Even though I have never shaken dice in a RPG. I have played several video games and read a huge amount of fantasy and scifi books so far in my life. This story has so many touches from books and TV shows but stays so true to Elliot Kay's writing style and is original!! I will have to pay the highest compliment I can to a writer and a book - I will be reading this again! Of course I have already read again Natural Consequence series and Poor Mans Fight series. I am much to old to be a fan boy but I do enjoy a good reading experience and escapism from life with a good book. So a I say a sincere Thank You to Elliot Kay for providing. I am looking forward to whatever you write. Please continue writing and I will keep reading. And buying!
This had a few moments of promise, but fell short of its potential. The story was by-the-numbers heroic fantasy on a small scale, the like of which you would see in a low-level Dungeons & Dragons campaign going from levels 1-5 or so. The characters weren't quite well developed enough in the introduction to have me care about their plight when the main plot kicked in. What irritated me the most, though, was the overabundance of pop culture references and cliches. I get it, we're establishing that these characters originate in OUR world. We could have passed on half the references, added a comment about food or indoor plumbing, and done a better job of grounding the characters.
This is a decent time-waster, but not something I'm likely to return to again.