When rogue wizard Grendl flees the Empire, a disgraced wizard and a fanatical team of witch hunters are sent to track him down. But as hunters and hunted stray into the Northern Wastes, all bets are off as the corrupting touch of Chaos starts to affect them all.
January of 2009 I read four books apart from this one. The others being The Joan-Arc Replay by Pierre Barbet, Only Forward by Michael Marshall Smith (didn't finished it), On a Pale Horse by Piers Anthony and Poirot Investigates by Agatha Christie.
I try to read a book by Black Library per month. Since I have them all and they release at least 3 books per month you can see how this is going to be a problem... but well, I will work it out.
Before reading this novel I've only had read a short story by Robert Earl in one of the annual anthologies. I enjoyed it and since then I wanted to read a novel by him. I hadon my desk for some time the Burning Shore but never got pick up to read. That and Titanicus by Dan Abnett.
Well now for the book...
This book was a little different from the others I've read before by Black Library. It felt like a quest (maybe that's because in the cover it says Warhammer Fantasy Roleplay the table game of Warhammer).
One thing I liked to say it's that this book need more pages. Maybe the standard 416 pages. But in the end it was good. This book is a stand alone and feel like it.
The story involves a rogue wizard fleeing the Empire and a bunch of fanatic team of witch hunters on pursuit. They are led to the Northern Wastes and then the main plot really begins.
There are many sub-plots and clues and the end is unpredictable and makes you wonder what happening next. Obvious it's not going to be a sequel but that's fine. It makes you wonder and that's what I want from this book... They make my imagination work and think for myself. I enjoyed the novel and problably it could have had more pages...
There were many characters but I think the writer could have got a better insight on some of them. But of course, the 256 pages didn't helped. Titus was my favourite character. Nicely conceived novel to hardcore fans or not.
This book was all over the place. It felt like the author wanted to make it longer, but maybe was restricted. Characters would jump from place to place without reason and just so happen to land where they needed. Even the action wasn't that good.
A wizard rising the dead by mistake after buying a forbidden book by a greedy merchant. A fat sorcerer with a belly as large as his power and his young servant and apprentice, a former street thief with the gift to see the invisible winds of magic blowing from the north, on the hunt. Ruthless witch hunters. Savage flesh eaters Beastmen in the endless Empire woods. Chaos cultists and mutants. The frozen lands of Kislev and the ghost hunted city of Praag. Almost all the good things that made Warhammer setting the best dark fantasy ever in a too much short novel packed with twists and a grim dark unexpected ending. And the Ralph Horsley's cover art, originally used for Warhammer Fantasy Roleplay second edition "Tome of Corruption" manual is just a mastwork.
A REALLY good read. Beautiful and at times slightly unnerving look at how the ruinous powers corrupt people in the Warhammer world. It's also a pretty good "beginner" book for this world as it mostly deals with humans and is fairly easy to understand their world without knowing any of the other associated lore.
The only thing really keeping this from being a 5 star review is the last few pages. I don't want to spoil anything but the epilogue contains a.... I don't know, I guess a twist that makes you have to re-read and reevaluate the last chapter of the book and it's not totally clear what is "reality" there and what isn't.
A very fun read! A solid 3.5 stars. It would have greatly benefited from an additional 50 pages. Some parts of the book felt like it had sections removed.
Nonetheless, there are memorable characters, like Titus the Wizard, and I got a deeper understanding of the Winds of Magic and Chaos.
Pretty standard fare, but I really enjoyed this. Except for confusion over when to used "passed" instead of "past," Earl has a great handle of the English language, and knows how to make prose peppy and fun.
Ostensibly this is a very straightforward tripartite story: We follow a) the accidental necromancer who, at the outset of the tale, unleashes zombies upon Altdorf; b) the wizard forced to take him down; and c) the group of Sigmarite witch hunters who go to take him down for good & decency, etc, etc.
As you can probably guess from the title, things don't quite go as planned.
What makes this book shine is it's a startlingly short amount of pages, but it just has so much packed in here. Earl keeps all the tangents short enough that they never feel like filler, just fun little glimpses into daily life in the WHF world. It's a shame something like this couldn't be done in the revised setting.