After having read this book, I can't help but think, who exactly was this book written for? You might assume it would be aspiring game designers, but the 'advice' in this book is so vague, you would hardly define it as such. Then hardcore gamers, the Trzewiczek fans maybe? Well, no, because most of what is written has already been published online, so the hardcore fan would already have read it. People who are new to gaming then, who just want to hear some of the great stories that boardgame can tell? Also no, because the book assumes that you know most board game related terms, everything from BGG to Essen Spiel, to the difference between euro games and ameritrash games. If names like Tom Vasel, Bruno Cathala or, of course, Ignacy Trzewiczek mean nothing to you, then this book will simply not make any sense. This is not a bad thing necessarily, but I have to wonder who this book was intended for exactly.
I did enjoy it though, so maybe it was intended for me. While I love gaming, I did not know much about Trzewiczek in particular, even though I had heard of his games, and publishing company Portal Games. I find his way of writing very fun and easy to read, meaning I flipped through these pages very fast indeed. I did note, that he sometimes would mention women, both generally in the hobby, but also just women in his life, in a way that felt odd, and while I think most of it was tongue-in-cheek, it felt a little off-putting to me personally.
The last one third of the book was written by other authors in the board gaming industry, and while some of those stories were great, some were not quite as funny, easy to read, or meaningful as Trzewiczeks writing, so I think I would have preferred to have mixed the two sections throughout the book more. I was a little sad when I turned the page only to realize, there would be no more of Trzewiczeks little anecdotes and game stories. But alas, I had a fun time, and I am ready to read book 2!