Are you in the military, politics, or diplomacy? This book might be for you! Math is War is Harder. War is Math helps you understand math formulae and ideas to help you better analyze and model military conflicts to prevent them when possible and win them when necessary.In modern war, making informed decisions is key to winning & preventing conflicts. "War is How to Use Wargaming to Prevent & Win Wars" offers a groundbreaking approach to understanding war through the lens of mathematics, including game theory, probability, and statistics.
Wargaming enables policymakers and military strategists to develop effective strategies for preventing and resolving conflicts and winning wars. You'll get a good guide to using math in wargames, exploring its applications, benefits, and limitations. Combat maths, artificial intelligence, open-source intelligence, role playing, it's all in here. You'll discover how wargaming can help you make better decisions about war and * Explore mathematical models and probability theory to simulate war * Understand surprise as a force multiplier * Explore conflict resolution with diplomatic role-playing games and opponent modeling * Analyze real-world scenarios, including China's Warring States Era * Discover and avoid cognitive biases that lead to bad choices and defeat
Whether you're a military strategist, policymaker, or simply interested in the art of war, "War is Math" is a must-read. By applying the principles of wargaming, you'll gain a unique perspective on the complexities of war and the probabilities of different outcomes.Order your copy of "War is How to Use Wargaming to Prevent & Win Wars" today and discover a new and better way to study the art of war to prevent war if possible with effective deterrence and collective security and to win it if necessary through effective leadership and training.Satisfaction For questions, comments, and clarifications feel free to contact eric.engle@yahoo.com For free bonus content sign up for
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War is Math, despite the potential of it's topic, is not worth your time or money. The book has several incredibly repetitive sections (I lost count of how many times Engle defined regression to the mean). The connections between the different sections are disjointed and underdeveloped. Some parts read like AI slop or Wikipedia articles. I listened to the audiobook. Although the AI narration is surprisingly good, the book is not optimized for AI narration, so the text includes lists, links, and statistical data that should have been included as a separate PDF appendix, as is the case with professionally produced scholarly audiobooks. Engle's understanding of military history and theory are superficial at best, with the best example of this deficit being the omission of operational art from his discussion of the connection between strategy and tactics. Finally, the few useful ideas he presents are not enough to redeem this book. Readers would be better exploring the far superior and more accessible Signal and the Noise by Nate Silver, Superforecasting by Tetlock, Naked Statistics by Wheelan and/or Thinking, Fast and Slow by Daniel Kahneman.
This is a pretty interesting book. It goes super deep on how math and wargaming can be used to understand wars. The topic is a bit dense, but the book explains complex things like probability, strategy, and leadership in a way that is logical and fairly understandable. I liked how it connects historical battles with modern lessons. There is also an interesting part about AI and its role in future conflicts. It’s a unique and smart read. It’ll make you think differently about how wars are planned and avoided.