Randidly Ghosthound has liberated his body and regained access to all of his Skills, with the help of Lady Iellaya.
No longer will the officials of High Command be able to use threats to push him constantly into the worst of the fighting.
Yet the war against the Nether Beasts rumbles forward, his emancipation beneath its notice.
With access to all his facilities, Randidly can finally begin to understand the function of the dangerous Nether. As the situation escalates, he will need to use all of his advantages in order to channel this vast and destructive power through his body. Paths will open to him that have been closed since the earliest days of the Nexus.
But while the Nether Hordes are the foes in front of him, a smiling Ileot Swacc begins to spin a web behind...
Book 10 of the hit LitRPG Fantasy series with over 50 Million views on Royal Road. Grab your copy today!
About the Series: Experience a particular flavor of LitRPG/GameLit, where Skill growth and the Path System allow individuals to tailor their growth toward infinite possibilities. There are Classes, Skills, Levels, and Rarities that will feel familiar to any connoisseur of role-playing games. Follow Randidly as he balances his growing power with the worrisome ripples of his existence. The System doesn’t discriminate; when he is ready for more dangerous threats, the rest of humanity better be ready, too. Those who have read the web-novel when it was available online can experience the saga the way it was always meant to be told, fully revised and re-edited, and with tons of new material!
I liked the previous books more. The last two are an amalgamation of philosophical pieces about fate, karma, meaning, etc.
The book is more than 900 pages long, but nearly half of it describes one battle. The author describes a 2.5-second moment of the battle in more than 20 pages.
In one word, the book is too long and boring. I hope the author will change his style and the next books will make the story more entertaining.
DNF 75% Whelp that's the end of my journey with Randidly Ghosthound. I didn't find the nether warfront very interesting in the last book, but at least we had two other worlds to offer variety. In this book, 95% was set at the warfront. Randidly wasn't being actively targeted and only took on risks which appealed to him. 50% of the text was devoted to his ruminating over paths and, what seemed to be, a PHD course in metaphysics. It seems the author is so proud of his magic system that it is threatening to subsume both the plot and the characters. It all started to run together into a stream of technobabble. Enough.
I found the pacing to be off with half of the book (Chapter 58 until Chapter 103, out of 118 chapters) focused on a single prolonged battle escalating up to the Nether King. IMO, no single battle should be taking over 350 pages to resolve - that's basically a normal novel length.
There was so much philosophical karma (and fate) monologuing that reminded me of Defiance of the Fall and really not something that I was interested in. I read LitRPGs for the action and character development and not introspection on abstract concepts. I was already neutral about the focus with developing strong images, and this just added more hand-wavy concepts to the story.
The duplication ability of Ileot got to be quite confusing while simultaneously intriguing and a unique twist to reveal, but I personally find time travel shenanigans something that doesn't really make sense to me in general.
I'll probably still give the next book a chance, but this is turning into a meh series to me in my choice of LitRPGs.
… and the other for impressing me with the excessive amount of rambling. If I remember correctly, this series started out as a fun LITRPG series; it is now so buried in existential, esoteric jargon that I’m digging through a verbal heap to find the story. This whole book, for example, could have been condensed into a few chapters, and still come out with the plot intact.
Tip to the author: choose one direction and stick with it. Changing your MC to fit every whim is disorienting, and now he does not remotely resemble the character we once knew him as and liked him for. For goodness sake, the things he was special for aren’t hardly relevant anymore! Read your own books, man!
This was...a bit messy. The end was rather abrupt. Stretching short moments over multiple pages while also summarizing weeks worth of stuff in a few lines made the pacing feel a bit off. Of course, the author decides what they wish to focus on, but if their focus seems to deviate from the path we've followed so far, one starts to wonder what the hell is even happening and whether anything matters.
This book turned into nothing but a total horror story. Nothing but a bloody angst fight from beginning to end. You have to be a real sadist to want to read a book about a guy and all the supporting characters getting beat to death for 500 plus pages. And then really never getting to any kind of ending. I loved the early books in this series. And they were always dark and bloody but this just goes beyond the pale. Basically nothing but a horror story. I guess my ride with Randidly Ghosthound ends at book 10. I cannot recommend this.
But let’s be honest: it’s not the same story we started with so many chapters ago. That’s not a *bad* thing. It simply recognizes that the Randidly who was swinging around a spear trying to kill Raid Bosses now considers them fleas.
I *believe* the next book has us visiting Kharron again, with some ‘Earth’ complications. It boggles my mind that there are *still* 2-3 novels worth of chapters I have read ahead before we get to the endgame stuff that I haven’t.
I love these books, but I will definitely say that the editor dropped the ball a bit with this one. There were grammar mistakes and simple word choice errors all throughout the book. It was typically pretty easy to read through and understand what the author was aiming to convey, but it got a little frustrating after a while. That said, I’m still looking forward to the next book and will happily recommend the series.
Definitely a more well-balanced LitRPG with character progress well-beyond the skills-and-class leveling. Indeed, it's surprising how many cool characters that actually MEAN something take the front-and-center even over a huge-scale war in the Nether and the fight against the Nether King himself.
I really couldn't tear my eyes from the pages. Even stayed up late to see what happens.
Another great instalment in the series, there were a couple of spelling mistakes but i hardly noticed then. My only complaint really was that with the last few chapters the way they where leading to things on earth it just leaves me annoyed it finished before he did.
So I really enjoy the MC. This book did drag a little during the very long battle front narrative. There are quite a few grammatical errors, i.e. barred is often used when bared should be used, although it's less than the last book.
I also hope the romance interest grows because I like the team dynamics.
Overall, it was a good book and addition to the series, but the first 60% of the book was extremely drawn out, and too much time was spent on the front lines before it rapidly picked up towards them end. Also the relationship between randidly and vualla seems a tad bit forced
This series started out good, kind of slow with all the stat spamming but bearable. Then by book eight it started becoming nonsensical with aether and nether nonsense. Now the author can go 20 pages and not say anything but nonsense. I try to give authors a fair shake but when they become esoteric nonsense its time to pull the plug.
I am a fan of the series. I read the first book in a series and decide if I am interested enough to continue with the second book; many times, I do not have enough interest to continue. This series remains interesting from book to book, seems well written and formatted, and the characters are adequate for the storyline. I recommend the book for fans of fantasy literature.
The last part of the book, which seems to be mainly a collection of non-Ghosthound chapters that didn't fit in elsewhere is actually quite good. Unfortunately the bulk of the book is tedious navel-gazing about images. More plot less mechanics please!
Wow. This has gone from "that litRPG with the funny name" to one of the deeper series, with the protagonist's internal character arc synchronizing better and clearer with the external plot and action.
This entry in the series had a lot of what was essentially palace intrigue and it just wasn’t very well done, in my opinion. I’m ready for the series to get back to just killing a bunch of monsters, but I think that’s unlikely at this point. Still a decent amount of good entertainment throughout.
This is a good series and it's another worthy book in the series, yet it's also another book that needs proofreading. There are numerous spelling and grammar mistakes that really disrupt the reading.
Great continuation of this series. Felt like a completion of the arc that the previous book started. Looking forward to future adventures with this group of characters coming together with earlier arc characters.
This series has turned into a bit of a slog. It is getting tedious. Just long and overly philosophical and not in a fun philosophy way either. I think one chapter got me really excited and it came at the 90% mark. Three stars is me being very generous too. 👍🏽