This sequel to JOURNEY blends science fiction and family saga to create a complicated and vibrant world, the people who cherish it, those who want to conquer it and those who bring it to the edge of ruin. The Kennerins pursue their desires and hatreds from the reaches of deep space to the smallest islands on Aerie, in a series of dangerous games whose stakes include the world and space and tauspace, beyond the reach of time.
This book is second in a series, but reads fine by itself.
A large chunk of this book follows different people, which can be fine, but felt a bit more fractured in this book. They felt almost more like short stories joined together. The drama of each individual was fine, but it didn't feel cohesive to the story.
I more enjoyed the last third, where the story settles together better, and wraps up. The end feels a bit abrupt, but I suspect there was a thought to having a third or further book.
The sequel to JOURNEY blends science fiction and family saga to create a complicated and vibrant world, the people who cherish it, those who want to conquer it and those who bring it to the edge of ruin. The Kennerins pursue their desires and hatreds from the reaches of deep space to the smallest islands on Aerie, in a series of dangerous games whose stakes include the world and space and tauspace, beyond the reach of time.
I thought this was just as good as Journey, if not a bit better just because it addressed some of the small world-related questions I had from earlier. The ending seems a bit rushed, I would have liked a bit more of the aftermath.