House Derexhi's reputation for honesty and efficacy as mercenaries attracts a wide range of clientele both prestigious and bizarre. Luma, spurned as the black sheep of the family for her street magic, has been assigned to fulfill a dead explorer's contract. What seemed to be a simple request soon draws her into a decades-old conflict with her late client's former companions: a temperamental dwarf, a sly priest, and a cruel sorcerer. Will Luma be able to carry out the job? Or will she cement her place as family's outcast by becoming the first Derexhi to break a contract?
From celebrated author and game designer Robin D. Laws comes the tale of an urban druid determined to prove her mettle, set in the award-winning world of the Pathfinder Roleplaying Game.
Writer and game designer Robin D. Laws brought you such roleplaying games as Ashen Stars, The Esoterrorists, The Dying Earth, Heroquest and Feng Shui. He is the author of seven novels, most recently The Worldwound Gambit from Paizo. For Robin's much-praised works of gaming history and analysis, see Hamlet's Hit Points, Robin's Laws of Game Mastering and 40 Years of Gen Con.
Even up to 3 1/2, this is a nasty story of revenge from the grave, and a revenge from before the grave, and a sneaky murder, all neatly condensed into a novelette-size crunchy snack. The torture bit was somewhat unnecessary, though.