A KNIGHT SCHOOL REUNION!Starting her new mission aboard the Melea, aspiring knight of justice Emma crosses paths with former classmate Russell. He's an elite knight now, and his jabs at the Melea--and at her--could turn idealistic Emma into a nervous wreck. When top knight Marie takes a shot at training Emma personally, it's a chance for the young knight to prove her former classmate's trash talk wrong. But how badly did Russell rattle Emma? Can this B-rank knight still buckle down and bring her A game?!
A few technology upgrades. A cross-platoon partnership. An escort mission into foreign territory. Lieutenant Emma Rodman's quest to become a relevant and reliable knight for House Banfield is increasingly linear, but that won't necessarily make her goals any easier to accomplish.
I'M THE HEROIC KNIGHT OF AN INTERGALACTIC EMPIRE v3, narratively, is much simpler and more straightforward than the previous two installments. Characters needn't negotiate where to go, rationalize who to fight, debate their assignments, or reconcile the consequences thereafter. Instead, the Third Platoon is assigned work in partnership with other soldiers under the Banfield banner, and the rest of the story follows accordingly.
The simplified story is a welcomed break and grants Lieutenant Rodman room to flex and grow but without ultra-unique combat scenarios or hyper-specific mecha conflicts mucking things up. For example, Rodman's platoon is assigned to partner with multiple, other units, including the platoon headed by Russell Bonner (an old rival/bully back at the academy). The Commander-ranked Bonner is a jackass and he detests Rodman's crew of "rotten" layabouts; but he's clearly being a jackass for a reason: inattentive, lazy, and careless soldiers threaten everyone's safety. Rodman feels like she knows this to be true, but what will it take for her to believe it for herself?
The escort work concerns mercantile efforts by House Banfield, via The Newlands Company, to make inroads into the Rustwarr Union. The effort's primary complicating factors include the Rustwarr Union Army's use of cold-storage soldiers and the reappearance of Sirena (Dahlia Mercenaries). Can the newly outfitted Third Platoon hold its own against specialized soldiers with a lifetime of combat experience? Can Lieutenant Rodman get her team working together, much less with other platoons, before another comrade suffers a fatal encounter with another reckless enemy? HEROIC KNIGHT v3 offers readers a straightforward and digestible array of conflicts for their beloved heroine.
Excitingly, the novel takes a queue from the previous volume and spotlights another important albeit secondary character of the Evil Lord novel series. Previously, readers got to know Nias Carlin (engineering major, seventh weapons factory) and in doing so earned a solid appreciation for the woman's technical knowhow. In HEROIC KNIGHT v3, readers come aboard the ship of co-first-knight Marie Marian, who "seemed like the personification of overwhelming violence itself" (page 204). Although regularly written as straddling the line between officious and ladylike, Marie, it turns out, is an excellent character; she's tough, sympathetic, cool under pressure, and purposeful in her actions.
Readers will be very hard-pressed to not find themselves on Team Marie after the current novel's events. Marie takes a liking to Lieutenant Rodman, offers the girl some solid advice on how to command a unit of uncertain soldiers, and conducts strength training up to, and until, the moment of conflict appears. Is the young platoon leader up for the challenge? She needs to change her headspace. In truth, the Lieutenant Rodman who enters HEROIC KNIGHT v3, and hasn't studied under Commander Marian, is very different from the Lieutenant Rodman who exits HEROIC KNIGHT v3 after having learned how to take charge of her crew, decimate the enemy, and stay true to her goals ("I'll be as selfish as I need to be to become a knight of justice!" page 176). Emma Rodman is learning all sorts of things from each and every corner of House Banfield.
The book does yank on the heartstrings a little, as the author once again makes a sacrifice of an otherwise intriguing and emotionally vulnerable secondary character. The crew of the Melea would benefit from a firmer balance of character personalities, but the author is rather casual about such matters. As such, whenever a promising addition to the crew is either lost or passed over, one wonders if the strain endemic to the crew's dynamics is less of a flaw than it is part of the narrative design.
Funny thing is when you create spin off the isekai, but devoid of isekai itself. You get crispy funny and pleasant sword and gun space opera. And I love it more than actual series.