In this collection of the 6-issue miniseries, Nemesis awakens post-FINAL CRISIS to find himself held captive by the Global Peace Agency inside the walls of the mysterious Electric City. His fellow prisoners are all members of the superhuman intelligence community, and they're subjected to systematic torture in an attempt to siphon the secrets of the DC Universe heroes in an effort to destroy them. As Nemesis works to escape, he finds few people he can truly trust. But nothing could prepare him for the hideous truth behind his situation!Fans of intricate, high-concept plots as seen on TV shows like "Lost" and "The Prisoner" will love what up-and-coming writer Ivan Brandon (The Cross Bronx) and artist Marco Rudy (FINAL CRISIS) have in store for this miniseries based on concepts by Grant Morrison!
One of the more interesting things to come out of Final Crisis, Escape was obviously written after a Prisoner marathon. That probably says all that needs to be said about the storyline. There's quite a bit going on, and Brandon does his best to keep the story vaguely grounded and moving along. The panel layout is far more interesting than the art, trying to reflect the sometimes strange events of the story. If used consistently, or in a longer series, this would probably get irritating, but it's used infrequently enough to stay interesting. Worth a read, but I didn't know the characters enough to get really attached and interested.
I would really love to find out more about all the characters here, the main one being Tom Tresser/Nemesis. I figured out as much from the book as he was part of Suicide Squad, so he's clearly a black-ops/questionable character. That's cool, and obviously he's imprisoned somewhere, maybe with others like him, we see a few, but are we really ever sure what is going on? No not really, it is like the old Prisoner TV show from the Cold War era in the UK...confusing but interesting and making you want to find out what happens...not for everyone, but interesting, and only a slightly cursory link to Final Crisis.
Nemesis wakes up in a strange prison like place filled with both villains and heroes. He is desperate to escape. This is very confusing at first, but that works because both the reader and Nemesis have no clue as to what is going on. It's the kind of book that makes you think to keep track of threads, and you will kick yourself when all is revealed. An engaging storyline that really was unputdownable. A very good read.
It is as surreal as surreal gets. Though I've seen very little of The Prisoner television series, the homage is obvious. This is also a more interesting use of Kirby's OMAC concepts than what we saw in Countdown to Infinite Crisis. The artists' visuals work perfectly with the writer's words. The revelation near the end about why everything is happening lends logic to a story that seems to defy it.
Heavily influenced by the Prisoner, the big twist is that Brother Eye/OMAC exists to help prevent other Crises. Similar to Steve Orlando's 'The Unexpected'. I like this idea a lot. It's disarmament. Of ideas like the Miracle Machine, Flash's Treadmill, The Time Pool.
The Global Peace Agency nicely fits in with Leviathan and all those comics. Human Target, Nemesis, Chase, Checkmate, etc.
This is a weird, Prisoner/Alan Moore-esc book about the recruitment of agents into the Checkmate agency post crisis. Some great DC characters appear like Blackhawk and Amanda Waller. The story is convoluted and fractured, making it difficult to follow at times. Not really my fave.
Interesting concept, and really vague. However, there is more plot information on the back cover blurb than in the story itself. Neat concept - bad follow through.