The riveting action and trippy inversion of modern dogma is precisely what one would expect from an Oshii-Kon manga partnership. That's the good news. The bad news is that it takes about sixty pages to get to there (more than one-fourth of the manga). SERAPHIM 266613336 WINGS is a clever literary manga, incomplete though it is. But it's greatest fault lies not in its incompleteness; rather, the comic's largest detriment rests in its too-patient storytelling.
Readers must be patient to get the most out of this manga. The first six or seven chapters amount to standard political theater, and are therefore terribly uneventful and verge on insufferably boring. The crew of magi assigned to journey into the heart of Asia (which is torn apart by warlords and other malignant factions), include a malcontent soldier-scientist (Melchior), a former government worker who resigned in protest (Balthazar), a dog (Casper), and a girl seemingly incapable of speech (Sera). In SERAPHIM, Oshii's resplendent mashing of national politics and individual ambition work both in concert and in contrast with Kon's more deliberate psychological subterfuge. It's quite a ride, but only if one is patient enough.
This is a high-concept book, no doubt about it. The story focuses on a rare, untraceable (and incurable) disease that has wreaked havoc across greater Asia and the rest of the world. Most die within a year of contracting the deadly seraphim virus; victims meet their fate through bone petrification, often in the shape of angel's wings. Whole nations are wiped out: both by the disease as well as by those charged with containing the contagion (indeed, Melchior's prior moniker is: "Yakob, the country killer"). Food and water are rationed. Refugees are fenced in (or out). Military services go to the highest bidder. The world is ending. There is no hope.
But there is Sera, a little girl native to Central Asia. Sera has the seraphim disease. Sera, however, is the "time-stopped girl" -- and has not visibly aged for ten years. Few know of Sera, and those who do will do anything and everything to unearth her secret.
SERAPHIM posits a number of beautiful and terrifying options for a humanity lost to itself. Nationalism succumbs to the weight of obligation, and pledges of rightness and purity and faith drown out practical measures of social justice meant to protect the innocent. There's a lot to take in here: disease, genocide, organized crime, the religious inquisition. Mamoru Oshii and the late Satoshi Kon gave birth to a fascinating world where all of humankind's social and moral constructs meant to save it from its own ills have suddenly become the source of its defeat in the face of god-like punishment.
Again, this is high-concept book. Sadly, as a partnership between two very strong-willed creators, the book was bound to have its rough patches. The first half of the book is Oshii-driven: zooming mise-en-scene, stilted panel arrangement, less action and more political dialogue in focus. The second half of the book is more of a combination of Oshii and Kon's influence: dynamic action sequences, more engaging character banter, and page-turning art the story demands. SERAPHIM isn't particularly interesting until the core cast ventures into unknown territory, are duped by separatist religious fanatics, and must survive a bevy of violence not to reach their destination, but merely to get the gang back together so they can try to reach their destination.
Oshii, as a writer and director, isn't known for placing obstacles in front of his characters. He challenges them, definitely, but only in principle and only from the outset. He prefers a direct, bare-bones approach and doesn't fancy dramatic irony at all. Kon was different, and it's clear SERAPHIM benefitted from his unique preferences. Kon favored piling up a protagonist's frustrations and competitive failings until success was the only possible option.
A conflict of creative energies ultimately sunk this manga. But understanding its remarkable narrative concept and the aesthetical means through which it may have been accomplished may hopefully bring in readers curious for more literature like it.
SERAPHIM is a book only a die-hard Oshii/Kon fan would enjoy with purpose. It's a good learning tool. And although Carl Gustav Horn's rambling essay in the back will surely put readers to sleep in an instant, his paper reinforces the creative and cultural contexts in which the book was molded (and fell apart).