I chose this book after beta reading a collection of Bulgarian short stories in the fantasy and science fiction genres. Dmitri Bilenkin's work was mentioned in the introduction or afterword of the book, maybe as an inspiration or as part of the history of speculative fiction in Bulgaria, and I became interested. I'm glad I read this collection of science fiction stories by Bilenkin--most of them were thought-provoking and interesting with unique concepts. My favorites were those that take place on earth but in the future. The space exploration stories were entertaining, but some were a little boring to me, a little outside my interest range. Overall, I really enjoyed this collection and would read more short stories by Bilenkin. I recommend this book to science fiction lovers.
Below are my individual ratings for the stories I didn't rate in my status updates as I read. My overall rating for the book is four stars, not a calculated average but my feeling about the book as a whole after I finished the last story.
"On a Dusty Path": 4 stars. Very thought-provoking story about the assumptions we make and the irreversible actions we commit that we regret once we find out the truth, especially actions that humans commit against any aspect of nature without having all the answers first. It's about human nature but also about human interaction with unknown nature.
"The Painter": 5 stars. A similarly-themed story to "On a Dusty Path." The main character is a painter, and he's out in nature, something that doesn't really exist anymore since the earth is basically taken over by manmade technology, and we've been traveling through space. Being out in nature is a novelty, and in fact, people take trips to the countryside, but they do so in Bilenkin's version of "glamping" by taking along meaphones that give them information and news and robots that cater to their needs and interfere with any potential annoyances. The painter wants an authentic experience in nature, though, so he shoos away a robot and leaves his meaphone off. He's waiting for the fabled Moment that artists have when they've finally seen what they're looking for and get it just right. However, while he's waiting, man once again interferes with nature, thinking they're getting it right but getting it more wrong than they can even imagine.
"What Will You Become?": 2 stars 3 stars (see below). By far, my least favorite premise. It's interesting and had me curious, but that twist was, to me, terrible. I don't know enough about Attila the Hun to find any deeper meaning, but I feel like I know enough to get the point, and I still don't get it or appreciate the impact. Just not for me (though it does play up on advancements in genetics and how that can potentially affect children more than the parents, and how when you play too much with science, you can cause unforeseeable problems...wow, have to bump it up a star)
"Things Like That Don't Happen": 3 stars. Not much to say about this one. It makes you think, and it has an ambiguous ending. It's interesting but not my favorite. I feel like it could've been developed further for a stronger impact.
"A Mistake is Impossible": 4 stars. This is bittersweet. Kids can find out if they're gifted with the talents needed to fulfill their dreams. If they are, great. If they're not, they're given an alternative path to follow based on the talents they actually do have. A kid comes in, wanting to be a poet, and he's told he doesn't have the talent. As of now, the program can only give you the answers; it can't match your genetics to your dreams. Most people accept the answer they get, but some can't accept it. The kid is one of them--he wants to be a poet and insists that he'll be one even when the scientist tells him that he can try and be one, but he'll never be a good one. His assistant wonders if what they're doing, taking away children's capacity to dream that they can be whatever they want, is actually cruel and not helpful. It's an interesting moral conundrum--which is better? To tell people they'll never be a good such-and-such, so they don't waste time, and they can use their actual talents to contribute to society, or to let people be what they want, whatever the outcome?
"Time Bank": 3 stars. Some humor, and a creative idea. You can bank time then draw on it later when you want to do something you really want to do and need the extra time to do it. But how do you bank time? Well, if you're in a boring meeting, and you don't want to be there, you just think that you want to bank this moment, you leave the meeting (where do you go? I don't know), you bank that hour, and you reappear at the end of the meeting. Since you didn't actually sit through it, you have an extra hour to draw upon later. But you can imagine when people will actually bank their time and the problems this would cause. So, rules crop up, and eventually, we have to decide si the Time Bank even doable and worth the trouble?