This had its charms, but maybe not enough of them. I don't feel the need to read more of it.
It feels like it belongs to a very very particular era — that bit in the late '00s, where mixing elements of classic video game settings with more prosaic character drama was having a moment? Scott Pilgrim kind of kicked it off and did it best, but there were a lot of others; some were blatantly following the trend, but I feel like a whole bunch of them were legit convergent evolution. Stories their authors wanted to do anyway, and which happened to be ready to go when the commercial moment arrived. Like, old games are responsible for a lot of the foundational metaphors by which my generation understands life, and of course we're going to work through that in our art.
Anyway, what I really liked about this comic were the settings — the city streets and markets and shops and houses and apartments. Brown's approach went something like: assume this big dumbass JRPG world, then focus on what people actually do from hour to hour and try to make everything feel really lived-in. It was great, a cool mix of... how to describe this. How about "conflicting familiarities." Which is kind of the whole raison d'être of this subgenre, right? The dissonance between our too-many methods of making sense of the world, which went from an idle preoccupation to an emergency when we realized the social and economic structures we were supposed to be "growing up" into had been devastated pretty much beyond repair well before we arrived? Yeah.
Oh right, back to the comic. Setting good, plot totally forgettable. Character writing ok, but nothing I was really connecting with. I kind of need at least two out of three to keep investing in something, so I'm out.