Fred Van Lente is the New York Times-bestselling author of comics as varied as Archer & Armstrong (Harvey Award nominee, Best Series), Taskmaster, MODOK's 11, Amazing Spider-Man, Conan the Avenger, Weird Detective, and Cowboys & Aliens (upon which the 2011 movie was based), as well as the novels Ten Dead Comedians and The Con Artist.
Van Lente also specializes in entertaining readers with offbeat histories with the help of his incredibly talented artists. He has written the multiple-award winning Action Philosophers!, The Comic Book History of Comics, Action Presidents! (all drawn by Ryan Dunlavey), and The Comic Book Story of Basketball with Joe Cooper (Ten Speed September 2020).
He lives in Brooklyn with his wife Crystal Skillman, and some mostly ungrateful cats.
Another excellent history by Van Lente right up there with the “Comic Book History of Comic Books” and the “Hooked on Classics” Philosophy series. This one delves into ancient polyhedrons, chess, Kriegsspiel, and the the modern RPG by way of Diplomacy and Braunstein. Nothing that isn’t covered in far more detail in books by such authors as Peterson, but presented in such a unique and interesting manner that this is a must-read for anyone interested in the subject. Plenty of humor and many, many Easter Eggs hidden in the art make this a book to spend some time with to make sure nothing is missed. I backed this on Kickstarter and I am glad I did.
Soooo... I'm never making another joke about Gleemax.
A great history of the hobby and industry. It's rather shallow (a hundred page book on a fifty year industry + precursor hobbyists can't be in depth) but it's a good read and I like seeing everything brought into a context like that.
From the ancient lives of my ancestors here in the Indian sub-continent to the deserts of West Asia to Napoleonic France and all the way through to the modern era. This is the kind of length and breadth of world history that is explored in this joyous effort at studying a history of one of the most timeless of human activities - gaming.
What is the connection between Chess and Dungeons and Dragons? Why did people hate dice games What was the Mechanical Turk? What did Buck Rogers have to do with Gary Gygax? There are these and many more questions you never even knew you had that will be answered within these pages.
Today, things like RPG's have slowly started to find a smidge more acceptance versus the heavily "geek/nerd" image associated with them for many decades. But it is fascinating to see the origins of them all - from the progenitors of what evolved into chess and then the evolution of military war-games for actually military leaders to hone their skills, it is a journey worth the taking because rendered lovingly herein and with both gentle touches of humour and whimsy, we get to see an aspect of human culture as it evolved. Full marks to the art trio as well who not only cross centuries of human history in this book, but they also render all of it with a consistent and colourful energy that is just cartoonish enough to elicit some chuckles, but never become an outright "funny book".
We all know that history is a story of how things went from how they were to how they are and we are many of us aware of (if not always agreeing on) the concept of evolution - not just in genetics, but of many things. This book and the narrative with, does a stellar job of showcasing a very niche socio-cultural aspect of human society that has gone through changes that I could not have really fathomed. I mean, I knew some things about the geographic evolution of chess, but this provided so much more crisply presented information to add depth to that knowledge and then showed me the connections it had to other things that evolved over time from those humble roots.
As a fan of table top gaming, comics, RPGs and history, I have to say that I was extremely pleased by my experience perusing these pages and if you share these interests, this is a remarkably thorough and well researched book that keeps itself surprisingly light and easy as a read.
Firstly, this is not really a comic book, but a picture book for adults. Which is not a bad thing!
The art was great, innovative and at times supported the text very well, but in many places it also felt like a filler.
All in all, Van Lente did a good job of writing a rpg history within only 100 short pages! Well done! This was more informative than some proper books I’ve read on the subject. Although the start was a bit slow and the ending felt a bit rushed.
My only major criticism is that in the 1st chapter it is mentioned three times(?), that chess was played without dice and and adding dice to boardgames was a major innovative change in 1800s.
(When in fact the original form of chess was probably played with a dice. The muslims used dice in many of their chess games at least before 9th century. And most importantly chess was played in Europe a lot with dice from 12th century forwards. My centuries may be wrong, but the point is, chess was and is played also with dice.)
Most of the book is devoted to the first twenty years of RPGs, and is understandably focused on Dungeons and Dragons. (Other systems get fairly detailed shout-outs, and there's a nice chapter on forerunners like ancient dice, chess, and wargames.) Many of the stories will be familiar to hobbyists and some of them are a bit sanitized, but it's a solid history overall and it's nice to have a (charmingly) illustrated version.
The last chapter then tries to take us from 1993 to the 2020s, and it works about as well as you would expect. The basic events of D&D's acquisition by Wizards of the Coast and then Hasbro are sketched out, as is the rise of Pathfinder and streaming, but the rest of the hobby and the effects of technology on it are barely acknowledged. It's understandable given the plan of the book, but the plan of the book needed some work.
A history of rpgs with art by Tom Fowler?!? Yeah, I was getting this. Fred Van Lente is great at these historical-tainment books but I was honestly sold from Tom’s involvement. Love his expressive art.
I knew some of this history, but not all of it. Barely dives into video game RPGs (sorry Wizardry and Bards Tale!) though touches on those as they overlap with the tabletop versions. Which is a fine focus!
Amazed at how new a lot of these RPGs were when I first encountered them.
I have always loved Fred Van Lente's work on such classic titles as Action Philosophers, and while he is paired with a different (but just as good) artist on this project, the beauty of those earlier projects shines through. It's an incredibly daunting task to cover the history of RPGs in a comic book, but he does an amazing job, really covering a lot of the high points in a very understandable and entertaining way. I'm excited to see what he might tackle next, as I'd read pretty much any subject he'd care to discuss.
A very fun and very informative timeline of roleplaying games through history, from the earliest war games to the newest tabletop fantasy adventures! I learned a lot of history I didn't know, but Fred van Lente's writing always feels compelling and immersive, never dry or academic. Tom Fowler's art is vivid, dynamic, and filled with humorous Easter eggs. Highly recommended for anyone interested in the topic of roleplaying games!
I enjoyed reading this history of RPGs, which was shorter than I expected but packed in a lot of detail. I learned things and drew connections I hadn't been aware of, but the ending felt rushed and did leave me wanting more.
Very entertaining history of roleplaying games. It's nice that it covers more than DnD, showing the innovations that games like Traveller and Call of Cthulhu brought to the RPG space. Great art as well.
Well, that was a warm hug of a walk down memory lane. (Surprised there was no mention of the seminal Stuperpowers, which I picked up from Warlord Games in England in 1997.)