This book provides wisdom and advice on running Basic Roleplaying games. There are five main the first discusses the duties of the gamemaster in devising and presenting roleplaying adventures. The second covers scenario-construction aids for the gamemaster including encounter tables, languages, treasures, and danger-classes. The third treats the social organization postulated in the Basic Roleplaying rules, particularly as they affect adventurer occupations, income, magic and so forth. The fourth explores * and the sea; supplementary rules to use in your game. Finally, a ready-to-play scenario is presented, intended to be used with the average beginning adventurer group.