In this latest fantasy novel by author CL Werner, the fate of Wisseland hangs in the balance under an mighty assult from an undead hoard. Their only chance of survival is to retrieve a lost artifact, the legendary Solland Runfang.
Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read. For this week’s Throwback Thursday I have a look at a classic Warhammer Fantasy adventure novel with the entertaining fantasy thrill ride, Runefang.
As civil war, discord and political instability rock the human realms of the Empire, a far greater threat marches upon it from the south. A massive horde of undead creatures has been raised from the grave and is cutting its way through the heavily populated province of Wissenland. As the forces of Wissenland gather to fight, they are disheartened to find that these are not the typical shambling herd of undead horrors, but a well-organised, highly disciplined force of relentless fighters with dangerous magic backing them up. Worse, the leader of this force is a true monster, the wight lord Zahaak, an ancient general of the legendary dark necromancer, Nagash, who has risen from his last defeat to finally achieve the victory he promised centuries before.
After several devastating slaughters, it becomes apparent that the undead force before them is unstoppable and the only way to defeat it is to kill the unkillable undead general. In desperate need of anything that will save his realm, the Count of Wissenland and his advisors come up with an unlikely plan: recovering the Solland Runefang. Lost years before when an orc raid destroyed the former province of Solland, the stolen Runefang, one of the legendary 12 weapons signifying rulership of the Empire’s provinces, is rumoured to be the only weapon capable of killing Zahaak.
The task of finding the Runefang falls to Baron von Rabwald, who pulls together a small expedition of soldiers, knights and adventurers and leads them to the Runefang’s purported hiding place in the Worlds Edge Mountains. However, this is no easy quest, and the chances of success are low, especially as the Worlds Edge Mountains are a notorious haunt for monsters, orcs and innumerable other dangers. Worse, they are not the only group seeking the lost Runefang, and the fell magic of Zahaak is never far behind. Can the expedition recover the Runefang before it is too late, or will Wissenland fall at the hands of its greatest foe from the past?
This was an outstanding and extremely exciting Warhammer Fantasy novel that I had a wonderful time reading. C. L. Werner did an excellent job providing readers with an amazing fantasy adventure, and Runefang has a lot of great elements that will appeal to a wide range of readers.
There’s a very good reason C L Werner is my favorite Warhammer novelist. I love how unpredictable his novels can be and with this one especially, I thought I had it pegged from the beginning who was going to end up surviving through the journey, only to have them die unceremoniously a few chapters later. You really get the sense while reading this that none of the characters are safe, and death could truly lie around every corner. And often times it does.
The characters are a bit of a mixed bag. Some characters got quite a bit of development only to very quickly be killed off, while a big twist later on as to the identity of a traitor in their midst doesn’t really carry much weight because we got to know that particular character very little. That being said, Max Kessler was an excellent character and carried the story very well.
As is typical for CL Werner, the action scenes are plentiful and extremely well done. It’s very easy to imagine in my mind what is happening in the scene due to the excellent way that he describes the action and keeps the pace up. He really never gives his characters a chance to breathe, keeping things tense all the way to the very end.
All in all this is a fun exciting adventure story with a melancholy but satisfactory conclusion. This is really a case where the main point of the story was definitely the journey to get what they needed to get, with the ending coming quickly and unceremoniously, because even though the day was one, many many losses were accrued as it’s very typical in the Warhammer tale.
Not necessarily Werner’s best, but a very entertaining tale that was a fun read.
This entire review has been hidden because of spoilers.
A great adventure across the plains of southern empire. A good story arc cross crossing common themes, with engrossing villains and threats. The brotherhood of adventurers could have been more fleshed out and some of the introspective elements expanded upon to give this a more RPG feel rather than action movie.
Może być, bohaterowie tacy sobie, historia ok, opisy bitew średnie zwłaszcza ostateczne starcie z silami zła słabo wypadło, jakby czasu autorowi zabrakło
Pretty good overall; interesting fate of various characters. Some are killed a bit too flippantly, but I suppose that captures the grittiness of the brutal world.