While young vampires may scoff at the mortals who hunt them, their elders remember a time when robed monks rode from haven to haven, using the twin weapons of fire and their faith to destroy the undead.
But the Inquisition did not die in those dark ages. Its soldiers still roam the Earth, and the Damned fear it more than any other group of mortals.
This supplement includes ways to integrate Inquisitors into any chronicle, either as character or enemy, new information on Faith, and rules for torturing vampires - what fun.
OK... First of all, I HATE HUNTERS!... I read this just because I included some of these useless humans in my story. As a book, it's amazing! Quite well written, perfectly constructed (for my taste), and very very informative. It's like a mini Hunter rulebook, actually. It can stand on its own.
As with most White Wolf's role-playing handbooks, "Inquisition" is a very readable, entertaining book, almost able to stand on its own. "Almost", indeed, because a great deal of it probably won't make that much sense to non-RPG players or scholars researching the historical Inquisition. Which doesn't mean that James Estes and his supporting team didn't put a lot of effort into writing this one, into making it fit with the rules of the game, and even peaking the players' interest towards the real-world Inquisition. As always, the illustrations do a great job in providing a visual background to the World of Darkness.