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Scratch Pictorial Thinking (2): Scratch Pictorial Thinking for teacher

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The learning objectives of Scratch coding are for students to develop computational thinking and problem-solving skills while creatively implementing their own projects. Especially in relation to drawing, Scratch enables students to bring their visual ideas to life through coding. They can draw characters and backgrounds they imagine and combine these with coding to create animations or games.
The learning process can be divided into three

1 Understanding In this stage, students learn what each object is and how it functions. They define characters and backgrounds, then write basic code to move these objects.

2 Interaction Between Here, students learn how two objects interact with each other. This includes coding behaviors like collisions or conversations between characters.

3 Expressing Complex At this stage, students code situations where multiple objects interact in complex ways. Through this, they can represent various scenarios in games or animations, further developing their logical thinking.

This step-by-step approach helps students gradually understand more complex concepts, allowing them to build their skills progressively.
This book is theoretically based on Professor Seymour Papert's Mindstorms, which was taught over four years at a university, and on data validated through two years of Scratch projects created with 10-, 11-, and 12-year-old elementary school students.

297 pages, Kindle Edition

Published November 13, 2024

About the author

Kim Jisoo

5 books

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