An oath sworn in friendship takes Drizzt Do'urden on a quest like no other - to find the legendary Mithril Hall, birthplace of Bruenor Battlehammer and his dwarven ancestors! But even as Drizzt searches for the key to Bruenor's past, he is forced to confront his own tragic history all over again...
As one of the fantasy genre’s most successful authors, R.A. Salvatore enjoys an ever-expanding and tremendously loyal following. His books regularly appear on The New York Times best-seller lists and have sold more than 10,000,000 copies. Salvatore’s original hardcover, The Two Swords, Book III of The Hunter’s Blade Trilogy (October 2004) debuted at # 1 on The Wall Street Journal best-seller list and at # 4 on The New York Times best-seller list. His books have been translated into numerous foreign languages including German, Italian, Finnish, Greek, Hungarian, Turkish, Croatian, Bulgarian, Yiddish, Spanish, Russian, Polish, Portuguese, Czech, and French.
Salvatore’s first published novel, The Crystal Shard from TSR in 1988, became the first volume of the acclaimed Icewind Dale Trilogy and introduced an enormously popular character, the dark elf Drizzt Do’Urden. Since that time, Salvatore has published numerous novels for each of his signature multi-volume series including The Dark Elf Trilogy, Paths of Darkness, The Hunter’s Blades Trilogy, and The Cleric Quintet.
His love affair with fantasy, and with literature in general, began during his sophomore year of college when he was given a copy of J.R.R. Tolkien's The Lord of the Rings as a Christmas gift. He promptly changed his major from computerscience to journalism. He received a Bachelor of Science Degree in Communications from Fitchburg State College in 1981, then returned for the degree he always cherished, the Bachelor of Arts in English. He began writing seriously in 1982, penning the manuscript that would become Echoes of the Fourth Magic. Salvatore held many jobs during those first years as a writer, finally settling in (much to our delight) to write full time in 1990.
The R.A. Salvatore Collection has been established at his alma mater, Fitchburg State College in Fitchburg, Massachusetts, containing the writer’s letters, manuscripts, and other professional papers. He is in good company, as The Salvatore Collection is situated alongside The Robert Cormier Library, which celebrates the writing career of the co-alum and esteemed author of young adult books.
Salvatore is an active member of his community and is on the board of trustees at the local library in Leominster, Massachusetts. He has participated in several American Library Association regional conferences, giving talks on themes including “Adventure fantasy” and “Why young adults read fantasy.” Salvatore himself enjoys a broad range of literary writers including James Joyce, Mark Twain, Geoffrey Chaucer, Shakespeare, Dante, and Sartre. He counts among his favorite genre literary influences Ian Fleming, Arthur Conan Doyle, Fritz Leiber, and of course, J.R.R. Tolkien.
Born in 1959, Salvatore is a native of Massachusetts and resides there with his wife Diane, and their three children, Bryan, Geno, and Caitlin. The family pets include three Japanese Chins, Oliver, Artemis and Ivan, and four cats including Guenhwyvar.
When he isn't writing, Salvatore chases after his three Japanese Chins, takes long walks, hits the gym, and coaches/plays on a fun-league softball team that includes most of his family. His gaming group still meets on Sundays to play.
Very well done. This graphic novel beautifully presents Bruenor's quest to seek his ancestral home, covering all of their stops and adventures along the way. It also does a good job of exploring Drizzt's isolation and the prejudice he faces in the Realms, perhaps why he is such an enduring character.
As with the books, what blows my mind is that anyone gives a crap about Regis. Is he using the gem on them? Also note that the story really does require you to read the next volume in the series, The Halfling's Gem, as it leaves out a key detail from the book .
The artwork is nice, particularly the sequences on the astral plane. Highly recommended for fans of Mr. Salvatore's work who want a quick refresher on the series, or those who are interested and want to see what the Forgotten Realms are all about. The only thing missing is a map, which would have helped the reader better understand the band's journey out of Icewind Dale.
These books have been done so well. It is so fun to relive the stories of Drizzt Do'Urden in graphic novel form. The art is fantastic and the stories are my favorites.
The second novel in the Icewind Dale trilogy. As I mused earlier, the story has aged extremely well with my 18-year-old self. The writing is snappy, humorous, and with the appropriate pacing and structure. Certain plot elements are far from original; the extent that the series borrows from Tolkien's Lord of the Rings series is often humorous, but the main point, I suppose, is not the originality of all the story's elements. The characters are built with care and deliberation, and the pre-constructed nature of the fantasy world of Toril and DnD make true originality neither easy nor necessarily desired. Many writers may look upon their earlier writings with a flush of embarrassment, but Salvatore can take pride in his work, as a literary achievement that has brought enjoyment and instruction to millions of readers.
Sometimes I wonder how much I am missing in these stories by reading the graphic novel versions but I appreciate having the visuals more than I could imagine them if I read the novels.
I liked the general premise of this story but for some reason it didn’t keep me engrossed as much as the earlier two and some things happened so suddenly that I didn’t even have time to process them before they’d happened.
Still, an entertaining read and I am sad I only have one left!
Streams of Silver Graphic Novel by R.A. Salvator continues the Icewindale story where The Chrystal Shard Left off. You are also introduced to the character Artemis Entreri, an antogonist that will continue to deveple in upcoming stories. This graphic novel's illistrations take you the world of forgotten realms and lets you see your favorite charaters.
A dip in the art department. The same artist so it's still quality stuff, but this time it feels too hurried too many times. Fortunately, the story picks up, hence the same rating as the last time.
Overcoming all the odds, Drizzt and bruenor fight both internal struggles and wild enemies to reclaim mithral hall. A dark elf and a warrior dwarf...who would have thought.
Excellent adventure. Drizzt's musings are the sort of things that stick with you long after you put down the book. "Nostalgia is possibly the greatest of the lies we all tell ourselves...How many people long for that 'past, simpler, and better world', I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?" "The Gondsman spoke of some weapon called an arquebus...with many times the power of the strongest crossbow...To grant the power of a weapon master to anyone at all, without effort, without training and proof that the lessons have taken hold, is to deny the responsibility that comes with such power."
all the adventure and many cities that Drizzt's group traveled to really tells how much they care about Brunor's quest to find his home, Mithral Hall. But they don't know that Artemis Entreri, a human assassin is following them to get to the halfling, Regis, who has the hypnotizing ruby pendemant. Everything adds up really fast, but isnt meant for my age limit, these books are for adults. Most of my friends wont get whats goin on. But it is very interesting and exciting.
This was another entertaining installment in the Drizzt series. This time, our hero and his companions are looking for lost dwarven homeland of Mithral Hall. However, an assassin is behind their trail, and wizard has an interest in Drizzt. This does draw on the previous novel, but readers can read it without having read the previous one. Overall, a nice, quick read that I enjoyed.