If Ellie thought the Void Primordial would be content letting her hop from elemental plane to elemental plane, learning the secrets of their abilities, she was proven wrong in the worst way Ellie’s homeland of Lamaria is under a powerful attack from the Void, and that’s only one step in the primordial's plan to destroy well... everything.
Faced with an overwhelming force of enemies bombarding her home, she has to make the decision to stay and fight, where her and her friends' unique hatchamobs could turn the tide, or does she focus on the larger mission, diving into the planes to solve the riddle of where the missing Air element moonberry is hidden?
Only when balance is brought back do they stand a chance against the powerful Void Primordial, and the balance can only be fixed with the power of the Air element. But if Ellie leaves to find the moonberry, will she even have a home left to fight for?
Pixel Ate is actually a team! We’re a mom and dad, who live in the Pacific Northwest. We have five kids ages 10 all the way down to 1. We don’t like to brag, but we think our kids are pretty great.
We live on a little bit of land that we’re slowly turning into a farm. We like having lots of space outside to run and play and we’re excited to fill it with some animals. Yay for goats!
Everyone in our family loves reading—well, the baby loves chewing on books—so we thought, why not write our own stories? It’s super fun creating worlds and characters and adventures and even more fun when we know other people are enjoying them. Plus, it’s extra special when our kids get to help. We really did have a cat named Bruce Lee the Scar-Faced Ninja Attack Kitty From Japan (Who Smells Like Poop) who got himself into all kinds of sticky situations, but sadly, he is no longer with us. He truly was a great kitty and he truly did fart a lot. Now we have an equally great kitty named Tater Tot and she is a lot less stinky, but just as loved.
AMF idea (put in your next search and rescue book please!)
Please add an underwater search and rescue book! You could make it about pirates, merpeople, submarine expeditions, animal kingdoms like the squid, fish, dolphin, turtle, and drowned banding together against the guardians or something, or more! My other suggestion is a superhero mod, where each of them has their own superpower(s) and they need to save the day. My other other suggestion is a one block or a sky block mod, though that might be hard to make a story for, considering that there isn’t really anywhere to go on a sky block or one block world. My last suggestion is a custom pranks add-on where you can do things like switch other people’s avatar’s or drop them into holes that might have stuff in them, or jump-scare them, or create fake items or chests. -Jade End
Okay this was a great book! I have an idea for the name of the dragon-endermen. Ender Draconids. The term draconids is a race that is like a dragon, but in a humanoid form. Because they are from the end, we add ender. I also have names for the other pure type hatchamobs, named similar to negamob. For the pure type hatchamobs, for fire it would be a pyromob, water hydromob, and earth either terramob or geomob.
Handler: Nate Walker. Nate is a handler who was originally a robotics engineer, but had to retire due to some….difficulties.
Hatchamob:Phoe-phoe. Phone-phoe is a pyromob, and is a parrot. Originally being a red parrot, her hatchamarks caused the blue on her wings to turn into orange, leaving red,yellow, and orange.
Moves: Bite: She bites something. No energy.
Rake: She rakes her claws across an opponent. No energy.
Fire aspect: Each hit deals a small amount of fire damage, based on percentage of damage taken by the initial attack, and it stacks. Low energy.
Burn: This makes it so a hatchamob is more susceptible to fire damage. Low energy.
Ember Lotus: Summons a flower that grows on top of an opponent’s head, and deals moderate damage over time. Low energy.
Fire yarn: Usually kinda useless, but if you’re creative you can use it. It deals no actual damage, but the user can adjust how bright or dim it is. There is no limit to how bright it can be. Also good for crocheting/knitting, as it emits a tiny bit of heat, keeping the wearer warm. Low energy.
Summon lava block: It summons a lava block. Low energy.
Ignite: Puts a block on fire. Can be used to light nether portals. Low energy.
Transmogrify: Changes a block to that of the users element, in this case, fire. Medium energy.
Flaming feathers: The user swipes a wing and out from it come flaming feathers, dealing fire and slash damage. Medium energy.
ARSONIST: The user goes on a berserker-like rampage for 2 minutes. They will light anything and everything, ignoring any damage taken. Medium energy.
Chains from the Nether: Flaming chains come up and trap the opponent, and they can’t move far from where the chains popped out of the ground. This lasts for 5 minutes, and can’t be escaped or dodged. Medium energy.
Nether enchantment: Used to enchant an ally’s blade (or mace), it can make it so that the weapon deals a moderate amount of fire damage. Medium energy.
Flame crystal: All Pyromobs can use it, and they summon a crystal of pure fire element.
Flaming hand: A flaming hand can be used to smush someone/something, but if the user wills it, it will not kill anything trapped inside. High energy.
Diving phoenix: The user flies up high and swoops down, smashing into the opponent. High fire and blunt damage. Although similar to Comet Crash, it requires the user to be able to fly, as the momentum deals even more damage. High energy.
Fireform: It encases the user in fire, and makes it so that they can’t take any damage while within this form. All damage they inflict is multiplied by x2, so punches really do pack a punch. Lasts for 1 minute. Once a day use. High energy.
Phoenix Reincarnation: If the user is knocked out/poofed, they will wake up/respawn wherever they last marked as their respawn point. They may mark an unlimited number of times. Once a day use. High energy.
Ultimate: Domain of the Nether:This ability summons a literal chunk of the Nether, mobs and all. Anything summoned will fight for the user, and the user can’t be hurt by them. The user may choose which part of the Nether to summon, so if used correctly, they can defeat an opponent within the 5 minutes it lasts. High energy. Once a hour use.