In today’s fast-paced gaming industry, creating immersive and scalable games requires more than just creativity—it demands a solid understanding of programming. Object-Oriented Programming for Game Development is your guide to harnessing the power of OOP techniques to build efficient, modular, and high-performance games.
This book will help you understand how OOP simplifies complex game development tasks, from designing characters and environments to creating intelligent NPCs and dynamic game mechanics. Whether you’re a beginner or an experienced developer, this book equips you with the knowledge to design, optimize, and maintain your games with ease.
You’ll start with the fundamentals of OOP—classes, objects, inheritance, and more—then gradually move to advanced topics like design patterns, cross-platform development, and debugging. By the end, you’ll have hands-on experience building 2D and 3D games that incorporate the best practices of OOP and are ready to be deployed across platforms.
With practical projects, real-world case studies, and expert insights, this book ensures that you not only learn programming but also apply it to the exciting world of game development.
What You’ll
OOP Classes, objects, inheritance, polymorphism, and encapsulation.Game Build core mechanics like player movement, AI, and interactive game elements.Advanced Implement design patterns like Singleton, Factory, and Observer.Cross-Platform Develop games that work seamlessly across various platforms.Optimization & Troubleshoot and fine-tune your game projects for peak performance.
Caleb J Ross has been published widely, both online and in print. He is the author of Charactered Pieces: stories (OW Press), Stranger Will: a novel (Otherworld Publications, 2011) and, I Didnt Mean to Be Kevin: a novel (Black Coffee Press, 2011).Visit his official page at www.calebjross.com, his Twitter feed at @calebjross, and his Facebook at facebook.com/rosscaleb."