Presenting the final volume of the complete TMNT stories in recommended reading order, including one-shots and event series. Everything a beginner could need; everything a diehard could want.
The Rat King’s dangerous game is coming to its end, but what will the outcome be—and how will it affect the Turtles once it’s all over and they grapple with holding everything together as the rest of New York City struggles to find equilibrium?
As New York moves forward after the events of the Armageddon Game, the city’s new dynamic means a new slate of challenges and opportunities. And while a dark threat lurks in the shadows of Mutant Town, several of the Turtles’ closest allies separate themselves from the brothers. Plus, the Turtles take to the streets for a simple patrol…but what they find will rock their shells! Realities collide when they come face to face with a threatening force from the future. Can the brothers band together to take down this mysterious foe?
Then, Oroku Karai takes center stage in a battle for control of the Foot Clan. Karai has spent her life in the shadow of first her father, then her grandfather, Oroku Saki, the so-called Shredder. But no more. Now the Foot Clan is hers to command, and she has grand designs on seeing her clan reach its full potential. Karai has learned that Saki shared mystical secrets with the Teenage Mutant Ninja Turtles—secrets meant only for those loyal to the Foot. As she and those loyal to her set out to master the ancient way of the ninja, she’ll discover that she’s not the only one who lays claim to the Foot Clan’s destiny.
Volume 18 includes The Armageddon Game issues #7–8, The Alliance #6, the 2023 Annual, Teenage Mutant Ninja Turtles issues #138–150, and the Untold Destiny of the Foot Clan miniseries.
One of the most exciting and talented creators working in comics today, Sophie Campbell has made her mark on IDW books such as Teenage Mutant Ninja Turtles and Jem and the Holograms.
A graduate of the Savannah College of Art & Design, Campbell began her career writing and drawing independent comics primarily focused on the lives of young women from all walks of life, including Wet Moon, Shadoweyes, and the Abandoned. She further proved her versatility as an artist when she began drawing the Teenage Mutant Ninja Turtles for IDW, where her kinetic action sequences and distinctive character art were a hit with fans and critics alike.
Campbell was brought on as the first artist on the IDW continuing series Jem and the Holograms, where she was responsible for the modern redesign of the characters and establishing the unique look of the comic. Her work on Jem with writer Kelly Thompson was so well received that the two were profiled by the New Yorker in 2015.
Campbell continues to work on several projects for IDW, as well as her own creator-owned independent comics.
This very last volume sof the IDW TMNT series that started oh so long ago. The big armageddon event that took place over almost 3 volumes is concluded. Not my favorite event. And there is a lot of more timetravel than I thought necessary for this series. BUT!
They get one extra star, cause that ending in the #150 actually got to me!
I have never re-read any of my TMNT volumes. But now knowing the places it will take me, it is definitely a journey I will take once more before parting from them.
There is alot of ways and formats to enjoy the adventures of the four tortuga brothers. And the IDW series is a great, beautiful and daring saga that explores the characters in both familiar and new ways.
A BIG step up from the last couple of entries. I was under the impression that Vol. 18 was going to be the last of the series, but it ends on a cliffhanger, so I’m hoping we’ll see a Vol. 19!
Закінчення арки армагедону суцільне дно, настільки слабко зробити подію, яка готувалась протягом половини серії - це ще треба постаратись. Потім прохідна арка недо-детективу, потім намішана історія з подорожжю в чаcі, яка абсолютно нецікава, засипана полотнами псевдонауки і як же криво виглядає, ще і міняє появу черепах, точніше, відкриває нам очі, наскільки все насправді було дахозносно, що могло відчутись, якби це не було всередині занудної історії. Останні номери - ні туди, ні сюди. Це історія про нові розбірки клану Ноги і тут вже просто перелистував, я не розумію навіщо ця арка була залишена на самий кінець всієї серії, коли там нема черепах!!! Навіщо читати про розбірку клану Ноги із кланом, який вперше зустрічається лише у кінцевих номерах, якісь сини Шреддера з повітря з'явились. Що відбувається?! Закінчіть на черепахах, що проводять час разом!!! Не том, а повне тягомотне розчарування
After many years of buying first the single issues and then switching to these absolutely gorgeous hardback editions I've finally completed IDW's take on the Ninja Turtles.
Given that this was the final book with a lot to tie up I wasn't surprised that it's a huge book. What did surprise me was how much wasn't about the finale itself.
The Armageddon Games are finished, everything comes to a satisfactory conclusion. And then IDW answers a question I've never asked. What do the heroes do AFTER the giant Earth threatening event. And what we're treated to is a very long epilogue that becomes so far removed from how the series started that at times it's hard to recognise it as the same book. There's some things that lead back to previous events, one secret that we were never privy to is finally revealed (I was beginning to think nothing would come of it), and at least one other that doesn't come to pass that I was looking forward to.
And then after everything Turtles is finished with the book ends with a 5 part mini revolving around the Foot Clan which I didn't hate but didn't love either. It also didn't give a definitive ending so I'm wondering if there's more to come at some point.
This series has provided so many highs that an ending was always going to be difficult to produce. For the turtles it did but with everything else it felt like it's still all up in the air. Oh and I wasn't a fan of the end of Donnie's character arc at all
I think Campbell does something really special with the turtles in her 50ish issues. I love the growing pains they go through, the anguish the maneuver. It all feels smart and new and fresh, and coming into a series 100 issues in and doing that is no small feat.
I am saddened that this final arc just didn't really do a ton for me, and I think I would have much preferred and smaller scale return to form to cap things and introduce the next ideas. But it was still a fun read, and there are plenty of wonderful moments scattered throughout. While Campbell's run might not have hit any of the highs that Waltz's had, it was insanely consistent. Almost every issue from 101 to 140 is great, and even when it dips down a bit in this final arc, it's still good.
This goes off the rails a bit at the end with the time traveling and alternate timeline characters but still an enjoyable ending to an epic 18 volume run. Will be a good re read all the way from volume 1 again one day
Issue 150 hit me so hard. The culmination of years of my life wrapped into one beautifully bittersweet conclusion.
It was the longest volume by far & I still finished the whole thing in just over 24 hours. I had to know how it ended!
There were two things that keeps this from retuning to the five star form of the Tom Waltz run:
1. Oddly enough—and I can’t believe I’m saying it—the Waltz issues were the worst part of this entry.
The Armageddon Game was teased for a couple dozen issues as this grand chess game with multiple villains & it ended up being a one-issue long battle. I found it disappointing.
2. After the incredible issue that ended the main storyline, I was left with a five issue mini series. It wasn’t bad, but it lessened the emotional impact of seeing the story end the way 150 closed it all up.
The final 13 issues of the main run were with the ride of admission. This is still the definitive version of the Teenage Mutant Ninja Turtles.
This entire review has been hidden because of spoilers.
Overall, I really enjoyed this run after sleeping on it for years.
This whole series, more so than any other attempts, did a great job of doing something fresh with TMNT lore that remained respectful to what came before it. It also did an incredible job of incorporating elements of every single prior TMNT incarnation in creative, fun ways.
Sure, it has its flaws. There are some choices that were made that personally I didn’t love. I also think toward the end of its 150 issue and various side quests that the story gets a little too far out in the weeds, but regardless this was a great run.
That was so underwhelming. Issue 150 does not compare to 50 and 100. Sophie Campbell retire please. Got me glad Jason Aaron’s racist ass is taking over.
The Untold Destiny of the Foot Clan was great at least. Mateus Santolouco back on art I missed him. Erik Burnham’s writing was a refreshing break from that other mess.