This is the 4th book of the Small Visual Basic Kid Programmer series. It takes you through an exciting adventure with the turtle, using the map you draw to search for the prized treasure and all its precious and ForEach loops.ListBox and ComboBox controls.Color dialog.Draw and Fill methods of the graphics window.Mouse events and properties.If statements.Delaying the program execution.Polygons, stars, circles, and spirals. This is a wealthy treasure, offering to enhance your coding skills and mathematical understanding, recognizing you as a young and capable programmer. Feeling excited? The turtle is waiting. Let's go.
* Book The book contains 5
Chapter 1: Teaches you to use the turtle subroutines and for loops to draw regular polygons like pentagons, hexagons, heptagons… etc. It also teaches you to draw circles and stars.
Chapter 2: Teaches you about arrays, and how to use them to hold a map of pairs of distances and directions and send it to a subroutine that uses the turtle to follow this map to draw the figure. It also teaches you to develop a WinForms application to let the user enter the turtle map. This application introduces the ListBox and ComboBox controls to you, and teaches you how to add, modify and remove their items. It also teaches you how to display the color dialog to allow the user to select a color.
Chapter 3: Teaches you about the mouse events and properties, and how to use them to develop an application that allows the user to draw using the mouse. It also teaches you to how to draw lines on the graphics window without using the turtle. It introduces the If statement and teaches you how to use it to check if the left button of the mouse is clicked.
Chapter 4: Teaches you how to draw rectangles, ellipses and circles on the graphics window, and uses this to develop an interesting application that draws concentric circles at the point clicked by mouse. It also teaches you how to select an item randomly from an array.
Chapter 5: Teaches you about nested loops, and uses them to draw spirals.
Each chapter ends with a summary, questions and exercises, and the book ends with a conclusion and a graduation project, to make sure you get the most of the info introduced by the book.