"Citadel is a quest game based on a situation familiar in fantasy. The forces of evil have a talisman of some power and importance hidden in their stronghold, and the forces of good attempt to capture it. The game has three phases. In the first the forces of evil plan the stronghold and organize their forces to protect the talisman. In the second, the forces of good (heroes) attempt to locate the talisman. In the third, the heroes attempt to escape with the talisman. Includes cut-apart counters for hidden movement and 12 floorplans for use on the six floors of the tower."