With the daemonic incarnations running rampant and turning innocent bystanders into monsters, it’s up to Allen and the No-life Gamers to take care of them and save the people from imminent doom. Beast Princess Shia and her army of beastkin soldiers agree to help, though the princess divulges her struggle to activate Beast Mode. She’s not the only one getting antsy either, as Dogora also bemoans his futile efforts to use his Extra Skill. All the while, Allen and his party find a mysterious floating island where three powerful Demonic Deities—including the Great Pope and Falnemes, the Goddess of Arbitration—await him. Can Allen unravel the secrets of the mysterious island? Just what are the Demon Lord and his army planning? And will the Gamers emerge victorious from this devastating battle?
The main story is fine, but some of the villain point of view parts make me worry a bit about were it is going. Granted, it might just be them talking big, but if not, it is a trope I really dislike since it effectively dismisses all the work of the MC and kind of make the whole story meaningless. The after stories are a tad boring, but that is nothing new. All in all, I am not nearly as happy with the later volumes (including this one) as with the first ones, and mostly keep reading it out of curiosity of were the story is going (and hoping the MC gets more personality or at least treats the world and those in it as something more than a game).