The book you are holding now comes along with a threefold proposition: to make landfall on a wondrous living continent; to inhabit the lives of beings known as the Windfolk as they venture beyond the warm embrace of their homes; and to find meaning, create memories, and weave into their tapestry of history and community.
Zephyr is a game where participants take one of two roles. One person is the Narrator, describing the lands of Ophoi, playing the part of most of its denizens, and weaving consequences for the protagonists' actions. The rest, as Players, each portray a character of their creation, driving narrative through (though not exclusively) their feelings and actions.