Journey into the lost world with Rogue, Magneto, Ka-Zar and more! The X-Man called Rogue has always been a survivor - but without her mutant powers, she'll need to prove it like never before! As the Savage Land turns toward war, Rogue will need all her skills to survive dinosaurs, mutates and the Master of Magnetism himself! But as Rogue races to rescue Ka-Zar and discover what's happening to the Savage Land, can she outrun her past - or is this ancient world her perdition? And can she keep the peace between Ka-Zar and Magneto long enough to uncover who is threatening the Savage Land? Revisit a legendary era of UNCANNY X-MEN in this thrilling lost tale from Rogue's fan-favorite adventures in the Savage Land alongside Magneto- which are also included in this volume!
Collecting The Savage Land (2025) #1-5 and Uncanny X-Men (1981) #169 and #174.
Tim Seeley is a comic book artist and writer known for his work on books such as G.I. Joe: A Real American Hero, The Dark Elf Trilogy, Batman Eternal and Grayson. He is also the co-creator of the Image Comics titles Hack/Slash[1] and Revival, as well as the Dark Horse titles, ExSanguine and Sundowners. He lives in Chicago.
I am disappointed in this book, it is a remake of the original story from Uncanny X-MEN #269 (which is included in this book). The artwork is good the best thing about this book is the artwork and Rogue in her Savage Land costume.
Rogue is back after her seeming sacrifice during the Siege Perilous. She has no idea how or why but she ends up in the Savage Land alone and powerless. Well her one ally is one of the X-MEN's greatest enemies who is seemingly trying to turn over a new leaf. Together can they save the Savage Land and by extension the world?
This book did not add anything new about Rogue's character. Personally, I do think the original story was better. The book finishes with a variant cover gallery with both full-page and thumbnail artwork.
A pulpy, jungle-adventure mini that drops Rogue right into a dinosaur-filled fight for survival. The main story leans hard into pulp fun, with Rogue front and center and a mix of guest stars like Ka-Zar and Magneto. It’s stylish and quick, with some great art, though the tone feels very “90s throwback.” The backup issues at the end lean into old-school X-Men Bronze Age storytelling, which wasn’t really my thing. Overall, worth it for Rogue fans who want her spotlighted in a self-contained romp, but uneven as a package.
ok i’ll bite i liked this. the first issue was genuinely great i love the exploration of rogue’s character and isolation, the part where she uses people who’s she absorbed over the years memories’ to comfort her while being alone was beautifully tragic. i think the story itself is just fine there are some groan worthy moments. the final issue is pretty great tho i love the way it emphasizes rogue as an empathetic character highlighted by her relationship with magneto and how she changes his mindset.
I like some of the dialogue Seeley writes, and I for the most part like the interiors (Main Covers are awful), but it just doesn't REALLY go anywhere and its climax is pretty minimal. I know trying to flesh out time that a character is off panel is going to be a chore, and I think Seeley does what he can here, but nothing about this was especially good. But fun enough
I went into this graphic novel so excited because I love Rogue, but I’m so sad to report it fell a little short for me. I think the lack of story, mixed with little character development was the reason it didn’t click for me. First off, it wasn’t super clear to me why everyone was in the Savage Land, so maybe I missed something, but I was so thrown off from the jump because I didn’t get why all these characters were there. I did like the pairing of Rogue and Magneto, as she’s the comic relief and he’s the moody one, so that was fun. They act as foils to each other, which is smart from a storytelling aspect.
And apparently this story is plucked from the older X-Men comics, but I wasn’t aware of that tidbit until the end, so it didn’t add any layers for me. It was also a choice to have Rogue without her powers. At first I thought it could add a cool layer to her character, but the writers didn’t take it anywhere. It almost would’ve been more fun to see her with her powers, beating up dinosaurs and causing a ruckus in the Savage Land. Instead she just caused a little bit of a nuisance and that’s it. Magneto was the one who was powerful and had the most agency in the story. I did think his grapple between good and evil was the most interesting part of the story. I also thought the villain (while boring with no character) was a fun female-like version of Magneto. It was cool to see them go up against one another.
Another positive I can give this comic is the art. The illustrators did a phenomenal job with all of the character designs. They also took full advantage of the wild and untamed landscape of the Savage Land. The retro look of the art combined with a wide variety of color choices really made it feel like it was from the 90’s, which I appreciated (as I’m a 90’s baby, who discovered comics during that time period). I think that’s one of the reasons I was so excited about this series, which is why I was so sad when the story fell flat. Like I said before, the villains aren’t that captivating. The Savage Land, while explored artistically, isn’t explored narratively, so this story could’ve technically happened anywhere. The only redeeming thing for me was the relationship between Rogue and Magneto. It’s a fun ride and worth the trip if you are familiar with the X-Men lore. If you’ve never read an X-Men comic, put this down immediately and grab something else, like “God Loves, Man Kills” or “Days of Future Past.”
i didn't like the artist change towards the end. first artist was okay to good. maybe it was the colouring I didn't appreciate.
story was okay. it made me want to reread this era moreso than actually enjoyed this series.
siege perilous drops rogue off in the savage land alone. her powers aren't working nor the absorbed Carol danvers powers. magneto is there and saves rogue from a zombified crop dajvers which I don't quite understand. I thought it was an hallucination.
magnetos powers also aren't working. zaladene is manipulating the various tribes of the savage land to fight. I like the callback to Colossus' one night stand with Nereel(?) I believe they have a child that's never mentioned nowadays.
Artwork was excellent. Channeled Frazetta from beginning to end. Story was just okay. It gave you what you needed to know from the main series in issue 1, but from there it went RAPIDLY into stuff that you won't understand unless you read the main X-Men stuff from a long time ago.
Just a few captions or catch-ups here and there would have made it a little more accessible to the casual reader. By the end I had the general idea of what was going on, but without watching a few YouTube videos about the Siege Perilous or the Rogue/Magneto romance, I would have been extremely lost.
Not even sure why this exists. Was anyone really wondering about what Rogue was up to 20+ years ago? The art is kind of a mess and the story is very busy and we're just kind of tossed into the middle of it and force to figure out what the heck is going on. Normally, I like Savage Land stories and Ka-Zar and the gang, but this one just doesn't really need to exist.
THe adventures of Rogue in the Savage Land without any powers. She is a being of pure empathy that is able to help Magneto with his demons. Wars never really stop they just change venue. Jungles are hard on clothing.
I never fell in love with this mini but if you ever wanted to spend a little more quality time in the Savage Land with a depowered Rogue and a powers on the fritz Magneto this is a fun ride.
I don’t really know what the point of this comic is besides nostalgia and cashing in on the iconic imagery of Rogue in her tattered costume. Regrettable.