The Little Black Book of Ray-Tracing and Path-Tracing is a compact guide to the powerful techniques that form the backbone of modern computer graphics.
Whether you're a beginner looking to understand the basics or an experienced developer seeking to refine your skills, this book offers a hands-on approach to mastering the art of ray-tracing and path-tracing.
We start with the fundamentals and gradually explore advanced topics, equipping you with the tools to create stunning visual effects and realistic renderings. With clear explanations and practical examples, this book is your go-to resource for unlocking the potential of these essential rendering techniques.
I found this book surprisingly easy to follow, even though the topic sounded complex at first. The way it explained how light behaves in computer graphics really clicked with me. I liked the simple examples and clear diagrams-they made everything feel more real. I came away with a better understanding of how images are built from light and shadows, and it made me excited to try coding some of it myself. It's short, but packed with helpful insights.
I love ray tracing - even before you could do it in real time - and it took all night to generate a simple image - it was cool then and it's cool now (with the gpu).