Vox Machina returns to investigate a strange disappearance!
Hello! Is anybody home?
After the disappearance of Sir Fince, Vox Machina is tasked with investigating his whereabouts. After some poking and prodding, the team is led to a mysterious basement where dark forces loom. Meanwhile, Vax and Pike face off against a vicious chimera which puts both of their fighting skills to the test, and the rest of the crew navigate an underground cavern in hopes of reuniting with the two. It’ll take the help of an unexpected ally to guide the members of Vox Machina to their next objective…the Clasp’s headquarters.
The campaign continues with series IV of Critical Vox Machina Origins, from the New York Times bestselling team of Jody Houser (Orphan Black, Stranger Things), Noah Hayes (The Avant-Guards), Diana Sousa (Critical The Mighty Nein Origins, Mall Goth), and Ariana Maher (James Bond, Xena)!
The story was great, I loved seeing the two groups dealing with different situations. The scenes with Vax and Pike were hilarious. In this volume, we get a bit closer to the start of the series, and we begin to see the dragons in action. Things are going to get REALLY interesting.
(-) For me, this change in illustration doesn't quite work. It's very cutesy, but it's definitely a shift from what they had before — the characters now have a more "adorable" look, and I feel like in previous editions, the art style really added a lot of personality to the characters.
Anyway, I already miss them. I am getting closer and closer to starting the og campaigns.
P.S. I read the single issues, but for the reading challenge I'm only counting this edition.
Decided I may as well track the comics I read here too. I've really enjoyed the Vox Machina Origins series, it feels really well done, the art is fantastic, and it pulls you into a true DnD table re-telling. The story is quite faithful to the events pre-campaign of Campaign One and it's really fun seeing it play out with gorgeous art snappy pacing. Can't wait for Volume V!
The weakest entry in the series, it feels incredibly rushed, with few moments to really savor the scenes or characters. the art is also loose and lacks weight to the battles/threats
I can't be the only one who's HEAVILY off put by the art style? Most scenes have this weird Disney eyes and face, and the bodies are all sketches instead of fine lined. There are frames where proportions are WAY out of whack, I don't expect superb anatomical drawings in a comic book but this level of choppiness is not something I would expect from a Critical Role product.
I think this is in line with the other comics in this series, which is to say I was glad to flip through it and glad to have it on my shelf, but I'm never like, eagerly desperate to read these, you know? I think my biggest joy in this one was comparing the story as told here in the comic, based off the original home game, with what they adapted for the animated series as the 2-part opener that also had to serve as the introductory story for these seven characters. It was fun to see the changes! I liked getting the origins of meeting Allura and the flying carpet moment, I liked seeing so many little references to the animated series and to the earliest days of the streaming game. I wonder if Volume V is going to be the final volume that will catch the story up with the beginning of Campaign One as it exists in video form? Or is there a lot more in between this adventure and Pike's brush with death, and when Allura sends her new adventuring party friends to go find an old pal of hers in the Underdark...
Vox Machina continue their investigation into the murder of a Tal'Doreh council member, only to run afoul of a Chimera, the Clasp, and a motherfucking dragon, because why not.
Houser's script captures the characters' voices nicely, building on the last series and setting up another in the ongoing plot while feeling like a complete adventure on its own. Noah Hayes's art is expressive and fun, and the background humour he injects into some of the characters really sell their personalities even when they're not talking.
A fine entry into the Critical Role comics series, though the content of this volume feels at once like filler and feels like too much happens in a short span of time.
Now that the comics have officially crossed over into covering events addressed by the cartoon, but presented in a different continuity, I wonder how much longer VMO will continue to provide a 3rd "canon" timeline of events in Exandria alongside its televised counterpart.
It was so good seeing this in comic version the actual way it played out at the table. Finally seeing how Pike died was incredible as well. I knew it happened I just wasn’t sure when it happens and how they bring her back. Look forward to the next volume to find out.
This entire review has been hidden because of spoilers.