Jump to ratings and reviews
Rate this book

Game Audio Programming

Rate this book
Game Audio Programming is a comprehensive guide to interactive audio programming for the Microsoft Windows ? platform. Written for C++ programmers implementing an audio system for an entertainment or multimedia title, this practical reference covers a wide range of topics relevant to today's audio programmers, including DirectX Audio, audio decompression libraries, hardware filters and effects, geometric representation of world data for effects, occlusion and obstruction, and more. In addition, a full-featured, documented, and internally commented game audio programming (GAP) library is referenced throughout the book to explain various concepts. The library is included on the companion CD-ROM and can be used as either a ready-to-use library for your own games or as reference code to help implement an audio system.

640 pages, Hardcover

First published October 25, 2002

11 people want to read

About the author

James Boer

2 books

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
1 (20%)
4 stars
2 (40%)
3 stars
1 (20%)
2 stars
0 (0%)
1 star
1 (20%)
No one has reviewed this book yet.

Can't find what you're looking for?

Get help and learn more about the design.