The book starts out with a very similar premise to Limitless Lands by Dean Henegar. A medical company just happens to also own a game company that has just released the best VR game in the world.
We learn the backstories of two people who need the medipods. One is Sarah, who has an incurable virus, and the other is Randy, who was bullied until his face smashed into a rock.
As is the case for most stories that maintain both the virtual reality of the game story line and that of the real world, the real world always comes out as less interesting. It was the same in Awaken Online, and many others.
Anyway, the key difference here is that Sarah's grandmother, a lawyer used to dealing with the mob, decides to come into the game and protect her.
Guilds play a big role here. For reasons never explained, they have a great deal of power and manage to coerce large numbers of players into being work slaves for the guild.
It seems like the kind of thing the game company would step in to stop. If that were to somehow happen in any of the big current games, they outcry would be so large the company would be forced into action.
Even EA. They would have to.
Moving on. The guilds are able to do that, and we have Sarah locked in one of these contracts. Because of his bullying, Randy is dropped in a swamp, which I thought was clever. Frogs, beetles and rabbits might seem innocuous, but here they are bullies. He dies a lot, and I thought it was an interesting take on the situation.
I won't spoil the rest, and despite the guild nonsense I had a lot of fun reading this. The game world is dynamic and feels alive, and the writing is top notch. There are some editing errors, mostly wordssmushedtogether, but it didn't stop me from enjoying the book.
The notifications are regular and slightly snarky, which seems to be the standard these days.
Recommended. 5/5*