The Crimson Labyrinth was, simply put, an exciting book. It’s somewhat a cross between Battle Royale and Hunger Games, although i loathe to associate a good book with HG. I take it back, besides the broad premise, it is nothing like HG. Fujiki finds himself awake in a strange – almost alien – place, with only a GameBoy giving him vague hints of a game he seems to be in. Eventually he finds other participants, who like him seem unable to recall the immediate events preceding their awakening.
From there, it gets increasingly sinister. What i loved most about the novel is the way it unravels. It may not be brilliant stylistically, but does a neat job dishing out hints – just enough for to thrill, for the reader to feel like the hints were cleverly caught than served. There were also grotesque plot features that shocked enough to be fascinating: cannibalism, the devolution of humanity, all strung together in a stimulating pace.
It was so exhilarating, in fact, that J read the last parts with me. I must have looked very tense or disturbed, because he paused his game and made me read aloud. A few paragraphs in, he was hooked too. We read the last couple of chapters together. Midway through i was so eager to get ahead of the story i started speed-reading verbally… we ended up just sharing the book haha.
If you don’t mind a ***spoiler***, what i especially liked about was it’s departure from the ‘dystopian future’ easy route. It made references to very real events in contemporary history i.e. the Japanese economic bubble burst. Although elaborate and almost unfathomable, it appears that the entire ‘game’ was for an extreme snuff film, based on someone’s obsession to bring to life a Choose-Your-Own-Adventure game existing in the market. So, unbelievable but fully plausible.
A strong plot without a distinctly brilliant style. For one, it’s translated, so i really can’t say for sure. Secondly, it didn’t need too stylistic a narration… it may even have detracted from the simple, clear presentation the plot details required.