This time, the Kindred have gone too far. A Blood Hunt rages and the Garou are its targets. The Black Spiral Dancers have seized the Fanum, and they threaten the gods themselves. But the Garou are fighting back. Armies are mustered and legions march. What vampire can survive the wrath of the Garou?
And Not Going To Take It!
A Werewolf/Vampire crossover, this supplement presents a multifaceted storv playable by Garou, Camarilla or Sabbat characters. Garou can avenge themselves on Chicago, Camarilla Kindred can fight back to save their necks during the assault, or Sabbat can attempt to use the counfusion to take over the city.
Under a Blood Red Moon coincides with the release of Chicago by Night 2nd Edition, and
* Details on the Garou caerns in and around Chicago. * Hints on running the story for other player character types, such as witch-hunters or mummies. * Rules for that most loathsome of the Abomination, a werewolf who has been Embraced into the world of the Damned.
A infamous but entertaining a hell adventure that introduced werewolf vampires ("Abominations!"), killed half the NPCs in Chicago by Night (but only the lame ones), and was supposedly able to be played by Werewolves, Camarilla, and Sabbat but breaks down if you're not playing something furry. Honestly, I can't hate this module because I've run it like six times so clearly I get something out of it.
The premise is simple: the Sabbat and Black Spiral Dancers (boo! hiss!) frame the Camarilla for screwing up a werewolf holy site as well as potentially bringing the Apocalypse several steps closer. As such, the werewolves decide to kill every vampire in Chicago. The werewolves can murder the vampires more or less with impunity if they can find them and get them to stand still for a fair fight but, well, they're vampires. The werewolves start with them on the back foot but by the end, the Garou just want to go home due to all the silver bullet sneak attacks as well as the National Guard coming to investigate.
Interesante aunque se le nota bastante que se escribió en los 90. Demasiado centrado en los combates. Habrá que hacer magia para dirigirla y que no sea un aburrimiento de pelea tras pelea tras pelea.