A pragmatic guide to understanding kids behaviour on digital products. The book is mostly based on Debra's qualitative research, but very much inspired by/built on Jean Piaget's developmental stage theory for intelligence development. Throughout the book, she outlines the factors that differentiate children's digital experiences from adults with real examples of games and products. There are tips to improve comprehension and usability and at the end of each chapter, she's included a case study to review the points.