The Astra Militarum is the first, and often last, line of defence for Humanity. It's the largest coordinated fighting force in the galaxy, with ranks of trained and equipped soldiers tithed from countless planets and united by their faith in the God-Emperor. With grit and determination, Astra Militarum soldiers obliterate their enemies with a combination of concentrated lasgun fire, massed artillery, and mighty battle tanks.
Codex: Astra Militarum is the essential guidebook for collecting, painting, and playing games with Humanity's ubiquitous soldiers. You'll gain critical background knowledge, get inspired with stirring photography and art of epic battles, and learn everything you need to deploy them on the tabletop. Rules for Combat Patrol games, Crusade campaigns, and matched play games of Warhammer 40,000 are included.
Inside this 168-page hardback book, you'll find: – Vital background material for a variety of regiments, as well as their colours and history – Artwork and photography that captures the scale of Astra Militarum armies, motivating and inspiring your collection – Full rules for using the Astra Militarum in games of Warhammer 40,000, with five Detachments, and 64 datasheets to cover each available unit – A full set of rules for working out your own Tour of Duty narrative campaign, as well as playing fast-paced Combat Patrol skirmishes
Games Workshop Group PLC (often abbreviated as GW) is a British miniature wargaming manufacturing company. Games Workshop is best known as developer and publisher of the tabletop wargames Warhammer, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game.
This Codex: Astra Militarum for the tenth edition of Warhammer 40,000 gives players all the background and rules for the Imperial Guard, with a particular focus on the forces of Krieg and Cadia. The focus on these sub-factions is a little annoying as, while the Death Korps of Kreig are reasonably interesting, I have never been a fan of the Cadians so the continued focus they have been getting despite their planet being destroyed has been a little annoying.
The background section of the book is as good as normal, with the usual mixed of new and updated lore along with lore either rewritten or copied over directly from previous Astra Militarum codices. After a brief overview of the Astra Militarum itself, there are sections detailing the background of some of the more famous planets that raise large numbers of regiments. The section on the Death Korps of Krieg is the largest of these sections but this is to be expected as they were the major Astra Militarum release for this edition of the game, with the next largest being for the Cadian Shock Troops, with the of Catachan Jungle Fighters, Valhallan Ice Warriors, Mordian Iron Guard, Tallarn Desert Raiders and Armageddon Steel Legion all getting around the same. It is a shame that Attilan Rough Riders didn’t get their own section considering they have models again, but they were mentioned in the Cavalry Weapons section, although even there the focus seemed to be more on Krieg’s Death Riders.
The model photography in the book is as good as usual and the artwork is also mostly great, with the exception of the pieces at the top of each detachment as I feel these are overly stylised, out of proportion, and a little ugly. I am a little disappointed by this as the artwork has always been one of the things I liked most about the Games Workshop’s sourcebooks.
The rules section of the book is pretty standard for this edition with the rules for the Astra Militarum Combat Patrol force, Detachments and Datasheets for the main game, and the faction’s unique narrative Crusade rules. The Combat Patrol force, Drayden’s Lance, is pretty standard for the format but, while including Rough Riders was interesting, it doesn’t feel quite right lore wise. The Detachments in the book are also quite standard with ones for combined arms, artillery, mechanised infantry, tank heavy, and scout based armies. I am a little disappointed that there isn’t a Detachment focused on the Tempestus Scions, however, as they are my favourite part of the Astra Militarum. The unit Datasheets are also pretty standard for this edition of the game, but I do dislike that the majority of infantry are specifically labelled as either Cadian, Krieg, or Catachan. While proxies are possible to field armies not made up of those three regiments, that has always been something I have tried to avoid so more generic units would have been appreciated. The lack of heavy weapons in infantry squads also makes most of my infantry unusable now as well as once I have used a unit I don’t like changing its composition. The Crusade rules for the book are pretty much the same as those in the previous edition’s book, going on Tours of Duty and earning medals (now called Commendations). They have added Commendations for the force as a whole, however, as well as changed and tweeked the rules here and there.