While this book is not structured in the best possible way to teach a newbie how to play Starfinder Second Edition, the fact of the matter is that this is a reference book. One might use it *one time* to learn how to play or, perhaps more likely, one will learn from YouTube videos, a Beginner's Box product or being taught by friends around the table.
As a reference book, the Player Core is very well organized. It has the most likely stuff that the player would look up (character creation) up front. Based on how I've consulted the Player books for Tales of the Valiant and D&D, this is the most likely use for the book.
As with any TTRPG manual/reference book I would recommend skimming it at least once. Then as the player and/or GM gains more experience they can come back and re-read various sections to better understand the concepts after having seen them in action.
Finally, compared to other TTRPG books, Paizo uses nice, thick paper. I had to keep checking the page numbers because I was sure I had some pages stuck together because they were so thick compared to other publishers.
I’ve been waiting for the Starfinder Second Edition Player Core since I got the playtest.
Having never played the first edition, I wanted to make sure I fully grasped the new system so I read the book cover to cover.
Fortunately, it shares the core rules of Pathfinder 2e, so I could breeze through the familiar mechanics and focus entirely on the new sci-fi elements.
The content here is fantastic. The Soldier and Envoy classes really stood out to me as something I'd play, and I absolutely love the design of the Vesk ancestry.
Even though this is the Player Core, it got my GM brain firing immediately. I’m already planning a Mass Effect-inspired campaign for my group, and this book gave me everything I needed to get started. Can't wait to get this to the table!