Animal New Horizons was released on March 20, 2020—just as a pandemic kept many from family, work, restaurants, and the rest of their regularly scheduled lives. At its height, the game averaged one million copies sold per day, as players sought comfort, escape, and a virtual means of connection. In this book, game scholar Noah Wardrip-Fruin, isolated with his family by both lockdown and disability, explores the power of this game and the mixed emotions of a player and a parent trying to make it from one day to the next—while his kids’ obsession with Animal Crossing creates conflicts between them and pushback against family rules.
Wardrip-Fruin helps both Animal Crossing fans and newcomers understand the unexpected beneath the game’s like the story of the first Animal Crossing, codesigned by an absent father seeking connection; like the hallmarks of video game manipulation, from “streak” bonuses to game-determined playtimes; like the appeal of endless shopping, in a kind of “safe” capitalism; and, of course, like the character quirks of a raccoon dog, Tom Nook, who provides a world of both safety and strange paternalism.
For many, this blockbuster game offered a comforting world compared to a reality of danger. In this first entry in the Replay series, Wardrip-Fruin offers an absorbing investigation of a game’s role in contemporary social life and a book that belongs on the shelf of anyone who loves or is puzzled by this Nintendo sensation.
I appreciate how this book offered ways of thinking through this media franchise that has lived with me for most of my life, incorporating logic and theory and mechanics that are linked with computer and media studies. Sections of this felt a little disjointed (e.g. there was a heavy dip into diagramming the game’s procedures which I appreciated but felt very different from how the rest of this book is presented), but I’m far more thankful for the service this book does at documenting what does and doesn’t work about this installment of AC, and how its legacy is inextricable from the most restrictive of pandemic times. Took a lot of quotes and recommendations for further research from this one!
Great nonfiction in that this is both thought provoking and compelling. The insights into why and how games work provides the thought provoking, the narrative of how the game and the time affected the writer personally made it incredibly compelling.
At first I wasn't liking the book, since it is heavily anecdotical and very tame about its experience with AC. However, once the author began to hate the game the reading became much more interesting. In the end it was all right.