Game Boys is a book written by Michael Kane that is about, as it states underneath the title of the book, “Professional Videogaming’s Rise from the Basement to the Big Time.” In this book the reader is shown many of the events and hardships that were endured to bring videogames out of the underground and into the lives of everyday people. Even though there are many games out there, this book is mainly based upon Counter Strike, a first person shooter game created by Valve, and how this game ended up being one of the main contributors to bringing video games to light. Game Boys focuses mainly on two teams (Complexity and 3D) attending events such as the CPL, (Cyber-athlete Professional League) founded by Angel Munoz on June 27th, 1997, and the CGS (Championship Gaming Series) founded in 2007 by DirecTV. Game Boys also shows you the behind the scenes of the coaches who coached in these events, such as Jason Lake, (Team: Complexity) and Craig Levine (Team: 3D) as they set out to revolutionize “e-sports” and bring them to television to become the next big thing. Throughout the book, the reader will learn the ins and outs of being a professional gaming team coach like Jason and Craig, and how Craig and Jason worked towards finally getting professional gaming to be more widely advertised to newer audiences.
The illustration on this book’s cover really caught my attention with the pixelated title and sprites of gamers playing on their computers. The illustration on the cover clearly relates to the main idea of the book by showing some retro looking sprites of gamers one might see at competitions such as the CGS or CPL. Scattered throughout the book there are also pictures of gamers attending CGS or CPL events, throwing their hands in the air in victory and focusing intensely on what is going on upon their screens, showing that these people are devoted and invested in these events. These photos also give the reader an idea of what these events looked like on a larger scale by showing the sheer amount of people who attended them. There are also a couple of photos of Craig and Jason, one of these photos depicting Jason with his hands in the air after what one would assume to be a round won by his team in Counter Strike.
As for the author Michael Kane’s credibility to write about this topic, personally, I believe he earned the rights to write about it. Not only is it evident that Michael did his research on the background of Counter Strike and professional gaming events, but he also got feedback from family members of Complexity/3D team members and family members of both teams coaches. Even though Michael isn’t a gamer and hasn’t ever been one, I still think that Michael has the credentials to write about “professional videogaming’s rise to the big time.” I picked this book because the gamer inside me told me to, but I think that Michael intended this book to be read more by “outsiders” to videogames to explain to them the culture and development of professional gaming so that they may better understand gamers.
I must say, even though I have known about Counter Strike and its background, and I am myself a gamer, I still greatly enjoyed this book and even learned some new things I had not known about gaming before. This being said, I would recommend Game Boys to anyone, but especially to non-gamers so that they may better understand the gaming culture and the people within that culture. Also, this book may even convince non-gamers to try gaming, and in my world, that’s a plus, because personally I could use some more gamer friends.