The CIA recruits Jason Hawthorne to play a new virtual reality MMORPG and recover a powerful magical crystal before criminals within the game can seize it. After he succeeds, his friends are kidnapped, leaving him trapped in the game.
The kidnappers want the crystal, but as he levels up and adds a powerful wolf and a vampire to his party, his growing mastery of the game makes them want everything about him. He will confront giants, demons, orcs, hookers, and international terrorists all while trying to navigate a game he has never played before.
Ultimately, he will need to decide if the friends he's made in the game are as important as those he has in real life.
"The Code is Mightier than the Sword" is a LitRPG that fuses elements from The Matrix, fantasy role-playing, Mission Impossible, and The Bourne Identity to produce an action-packed adventure that keeps you guessing from start to finish.
While this is obviously the first of a series, it does not end any cliffhanger, unlike many in the lit RPG genre. That automatically moves it up in my estimation.
If you like stats and leveling, this book is for you. It has an engaging premise: a gamer, table top, is brought into an online game to help think outside the box. The characters are enjoyable. The stat raises are logical, and there are options to look further into The stat blocks and choices without it completely cluttering up the reading.
Mr. Pontier has certainty made a world for gamers, his characters in and out of the RPG world are fun and playful. Any DM will love his waxing mathematical in the middle of a complex fight, but for me, the numbers got in the way of the story flow. I recommend this for DM's who live and die by numbers and those who can scan down the math to the storyline.