[ADVANCE COPY REVIEW]
"You will not break me."
There's a gradual shift in the tenor of DCC from LitRPG hijinks (skills! loot boxes! mobs!) to a more contemplative rumination of what it means to be human and maintain your sense of self and your sense of community in times of extreme duress and oppression. We start to see that shift after the Butcher's Masquerade yet I think A Parade of Horribles is when we concretely understand this isn't just a game anymore. The 10th level mechanism is simplistic which allows for the story development to flourish. This does not mean, however, that the mechanics of the game take a backseat - on the contrary, the butterfly effect of the Crawlers trying to break the dungeon and bend the rules of the game is what moves this story forward. I wouldn't be surprised if we move forward outside of the dungeon to wrap up this series. 5/5, will re-read advance copy, listen to the audiobook, and read the official copy in May.