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The Audio Programming Book

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This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone.The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

917 pages, ebook

First published October 22, 2010

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About the author

Richard Boulanger

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Profile Image for Dylan Meeus.
33 reviews1 follower
June 3, 2021
This book serves as a good foundation to get into audio programming. I read this book along with "musimathics", which I feel worked well. The Audio Programming book focuses mainly on the programming aspect and doesn't always dive into the underlying theory as much.

I've used this book (and other resources) and put it into practice by creating a Go audio library (https://github.com/DylanMeeus/GoAudio). If you've read this book and want to see what some of the algorithms look like in Go instead of C/C++, you'll definitely find your way around the codebase.

Took a long time to finish the book as I got sidetracked into writing GoAudio rather than reading the last remaining chapters of the book. :-)
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