Why do so many casual games tell you to stop playing them?
If you’ve ever run out of lives in Candy Crush Saga or played a Zynga game, you’ve encountered an energy mechanic – you run out of a resource, and have to stop playing while it regenerates or pay money to continue.
In this short collection of essays, Zoya Street explores energy mechanics. Each essay weaves in a new idea, and then applies those ideas to key examples from social and mobile gaming, bringing together game design theory with queer theory, anthropology and a study of the recent history of social game design.
This was a short but very interesting book on the use of energy mechanics in casual games. Energy mechanics is the system of the game stopping and giving the gamer a choice to wait a while to play again or pay to play immedeatly. Street uses a lot of good theory to talk about the permutations involved in this. I liked the behavior aspect of it, though I wish the book was a little longer. The topic could have handled more length.