It makes no sense that this story arc never got an anime adaption, it's literally Danganronpa crossed with Sword Art Online (minus all the uncomfortable bs that SAO eventually descended into), what's not to love?
As someone who's invested quite a bit of my life into RPGs, I was quite amused by the game world in this story, and think that the author did a great job with it, keeping it simple but still with enough details to make it feel like the characters really are in a structured RPG game and aren't just in a VR world for the heck of it.
I was pleasantly surprised by the new main(-ish) character, I like Pechika a bit more than Snow White, possibly because her worries and goals feel so much more more down to earth, despite being an otherwise similar-feeling physically weak character with a soft personality. I'm also quite invested in the Pfle and Shadow Gale relationship, from their introduction I was expecting a rehash of the whole undying loyalty Sister Nana and Winterprison thing from the first volume (alternatively Peko and Fuyuhiko from Danganronpa) but the author went in a much more interesting direction which was awesome!
It took a while for the mystery aspect to really get going, but I'm definitely invested in it now that it's starting to get explored. I legitimate have no idea what's really going on yet though, while the game itself is structured, the overall story isn't, with characters dropping dead (sometimes literally) without explanation without stopping after each death to explain exactly what happened like in the first volume or other similar mystery series (drink everytime I mention Danganronpa in the review). The pileup of mysteries is starting to get real confusing at this point but I actually kinda like it, it feels way more organic not having that convenient pattern of 'murder, solution, murder, solution, etc.'.
I really really hope that this story arc will be able to come to a satisfying conclusion in the mystery department. Taking place in a virtual world with fantasy game rules means that unless the rules of the world have been effectively telegraphed, the solution will feel like it was pulled out of nowhere, I'm hoping for the best though since the previous volume did a pretty good job of explaining the relevant game mechanics and using tricks that felt reasonable in retrospect considering the explanations given. Even in-universe, it's essentially been confirmed that the Gamemaster isn't going to be cheating the mechanics, so I'm holding the story to that.
(Knox's 10 Commandments anyone? "It is forbidden for the case to be resolved with clues that are not presented.")
I still don't really have much of a feel for what's up with the whole Land of Magic story behind the story so I was a bit confused at times, but looks like we're going to finally get some answers in the second half!
Can't wait to find out what's really going on here!
The first novel was a horror and this is definitely a mystery thriller. The second half of the book made me stressed as fuck, I was sweating! It's so intense.
The first volume surprised me with how much I liked it and how dark it actually was, this volume isn't quite so dark as the first one because they're not all out murdering each other like in the first volume. This volume has another group of girls all with interesting and fun powers once again. I love the art page that lays out who's who and what they can do!
A fair few of the characters are relatable, you can empathise with them. Like Chika...she was so freaking relatable, and Kiku was a bit too! Interestingly Kiku was like a magical girl veteran, she had an anime and everything. Masked Wonder...she just cracked me up. Detec Bell was like a magical girl version of Sherlock Holmes and therefore one of my favourites of the volume! Along with the nice ones we of course had some not so nice ones in the form of Nonako, Pfle, Clantail and Rionetta. Snow White pops up too....
There's foreboding moments provided by the prologue, the texts and the Katana girl, plus the fact that I read vol 1! Master Sides was pretty damn creepy too. As we start the volume, we quickly get introduced to some of the girls and how this whole thing is going to go down. It's kind of similar to the first volume in that all the girls are pulled in and are being made to play a game. However, instead of just killing each other like in the first volume, this one has more of a murder mystery vibe to it, than Hunger Games.
Volume one was bloody and brutal, and like I said, it was kind of like a dark magical girl Hunger Games. this one is like a Magical Girls SAO murder mystery. I was worried they'd do it the same as the first volume so I was pleased that it was different and had a different vibe to it. This volume is bloody and brutal to some extent, and it's definitely dark, but we have everything going on in a game, kind of like SAO like I said. Because if you die in the game you die in real life. The setting and vibe of this volume are different, and the killing isn't outright. It's secretive and like I said...very murder mystery which is why we have a detective character I assume. The ending leaves you with plenty of questions and possibly a few suspects as to who's behind the killing. It's clearly all to do with Snow White who we know from the first volume, I did like the way she was incorporated.
I really loved this second volume, it was another surprise, just as dark but dark in a different way. I'm intrigued to see who's behind it all, who the killer is and how it's going to play out in the next volume!
I made a joke about this light novel being akin to the Hunger Games, but, having finished this, I can now say that this volume was essentially this series' parallel to Catching Fire, but in a better way, haha-
I already knew that the second volume in a series with a plot twist as big as it has would have to be pretty interesting to keep up. But, personally, I think the author did a good job in compensating; what it could no longer do in surprise and shock value, it turned into essentially a mystery novel instead! And it was excellent, I loved it, from the different perspectives, to the reveals in the middle, and especially, never knowing who the "main character" really is. It makes it so much more nervewracking when you don't know what will happen to a character you like or don't like, oh boy...
You could almost compare it to a game of mafia, if I had to draw a comparison. Unlike some other things I've talked about, the author gives you a very large amount of information, and looking back, I probably could have figured it out a long time ago, if I were any good at thinking outside the box. I may have gotten more attached to some of the characters than I would have liked to admit, though.
Since this is such a specific premise and hard to explain, there's no need to go into individual character thoughts like more consistent, linear series. It was supposed to be one of the ones tied to the main arc too, but it didn't advance much on that front.
As a side note, there was a short story that came between the first two; and less is more is definitely how I'd describe it. It was shorter, much more self-contained, and yet it did so much to build off the first one. The perspective is pretty unique too. If I had doubts after volume 1, this mini-story sold me. I can't wait for the rest :D
The first Magical Raising Project was basically a battle royale, this one magical girls find themselves transported in a jrpg setting and are given cash rewards for completing quests.
Which seemed really cold, only thing most of the rpg stuff gets summarized and the real focus seems to be on all the murdered girls. Like bk 1 the girls are basically in a killing game, the difference is it’s more of a mystery. Outside of one accidental death the rest are murders without clear killers (though there’s plenty of speculation on who the culprits could be).
The bk ends without resolving most of the mysteries, but I do like how bk 1 was tied into this one.
Another positive are the sections focusing on different magical girls.
I’m a bit disappointed the rpg aspects weren’t fleshed out, but I do like mysteries so I’ll read the next bk to find out what’s really going on. And like the first bk the characters, even the ones I don’t care for, are done well.
With the way volume 1 ended, I really wasn't sure how things were going to go as the series went on. I certainly wasn't expecting it to just jump to another game of death scenario, with a completely new cast. But there's enough that's different here that keeps volume 2 from feeling like a rehash
First, rather than competing against each other in the real world, this time around, the game puts the new cast into a virtual "training ground" of sorts, with environments ranging from a post-apocalyptic wasteland, to a labyrinth of underground caverns.
Second, the girls aren't explicitly trying to kill each other this time around...mostly. It does happen, and it's heavily speculated that there's a traitor in their midst who's working for the mastermind running the game to nefarious ends, but it's not the stated main motivation/goal. Instead, the cast is fighting their way through this virtual world for life-changing amounts of money--but only the first team to unlock a new area, or the one girl to land the killing blow on a monster gets the reward, setting the stage for things to get pretty cutthroat.
Third, it's slower-paced. Whereas volume 1 had magical girls dropping dead left and right, in this one, we actually get a chance to get to know some of them. And as it turns out, they're flawed people, who often use their powers more for personal gain than saving people, or upholding justice, or whatever. Pechka has no confidence or self-esteem as her actual self, so she's using her magical girl persona to try and win the affections of the boy she likes. Nokko hates conflict, so she uses her powers to ensure that everyone around her in real life gets along...whether they want to or not. These characters have a chance to breathe and grow, and actually feel like real people.
There are a lot of improvements in this volume compared to the last one--so why the lower rating? Well, it's because I'm starting to get a little confused about what this is all for. Like, just why is the Magical Kingdom trying to recruit more magical girls? Are the people who live there (wherever "there" is) human, or is this a land of fairies and elves and things? They have familiars, but also high technology, and I really don't know what their aim is, turning regular humans (who presumably live in a different dimension/plane of existence from them) into magical girls. Especially since those magical girls really just seem to go around, finding lost pets and cheering people up; it's not like they're fighting aliens or demons or something. There's even a whole subplot about how magical girls aren't supposed to make themselves known, or interfere with real-world politics/history.
Which brings us to the survivors from volume 1. At the end of that volume (and sporadically here), we see them doing things like taking out terrorist cells: high profile, actual "saving the world" stuff. And yet, the Magical Kingdom seems pretty lax about reining them in. Really, the Magical Kingdom seems pretty lax about...well, everything. From the rogue experiment in volume 1, to the seemingly unhinged mastermind behind the current game, they seem pretty blind and incompetent. And really, at this point they feel like little more than a plot device to have a bunch of super-powered girls running around having adventures. For right now that's...okay, since the scenarios and characters are entertaining enough, but it's far from ideal. I really hope the Magical Kingdom gets fleshed out more as the series goes on.
Still, I continue to be pleasantly surprised by Magical Girl Raising Project. Especially with the game-ification of the adventure in this story arc, it could've easily turned out like So I'm a Spider, So What?, and gotten so bogged down in exposition dumps and in-world terminology that it forgot to actually have anything happen. Instead, it's a compelling setup populated by characters with a wide array of powers and personalities. Glaring, unanswered questions aside, there's a lot to like here.
The first volume of the series was good, but this one was an improvement in basically every way. For starters, unlike the first, this arc has been split into two volumes (with the second coming out in March), so the storytelling is much less rushed. This means we get more time to get to know the characters, and if none of them are quite as awesome as volume one's Hardgore Alice, they are a bit more well-rounded thanks to the extra page time. We even spend some time with them in their regular lives, something that wasn't really done in the first arc outside of backstories. The exception to this roundedness is Akane, whose dialogue hints at an interesting backstory that we never find out more about. I'm hoping this will be cleared up in the next volume. A few of the new characters are somewhat awkward - the girl whose magical persona is a stereotypical Chinese girl and the foreigner trying much too hard to be Japanese come to mind - but that rarely detracts from the story or their likability.
This volume also marks a major genre shift. The first arc was a Hunger Games/Battle Royale-type story, with the girls openly trying to kill each other and the mascot actively encouraging it. Now, the girls are sucked into a competition within a video game, a storytelling device that has been popular in anime for the last several years. This book is more of a murder mystery or thriller; as of now, we don't actually know who's responsible for the killings. We can't even be sure it's the doing of the "game master", whose mascot seems to want no part in the game. Despite being a continuation of the first book, with Cranberry and Fav's killing game clearly referenced at times and the game master desiring to meet Snow White, this volume has a different feel that is ultimately more engaging thanks to the mystery element.
That's not to say there aren't a few downsides. The translation suffers a bit from grammar problems and awkward phrasing, though it's usually clear what was meant, so this doesn't detract from its readability. Some characters' names were slightly altered for the translation, and while this doesn't really take anything away from the story (and even makes sense in the case of @Nyan-Nyan, whose new name of @Meow-Meow is really just a direct translation), it does remove a bit of the subtlety (Pechika becomes Pechka, removing the pun on her real name, Chika, and Nokko-chan becomes Nokko, de-emphasizing the childishness of the name and why she would want to change it). Nonako Miyokata's random English has become random French, which starts to wear a bit thin almost as soon as she's introduced, but I can't imagine it was much better in the original version. A final small quibble is that the second half of the book had no illustrations at all, meaning that Detec Bell, Cherna Mouse, and Melville, who were introduced around this point, did not appear in any illustrations other than the front-cover character profiles.
Overall, these books are light, quick reads that even a slow reader like me can finish in a few sittings. They're also quite entertaining, and just complex enough to hold your interest. They're not literary masterpieces or anything, but I always find myself ready to pick up the next one and learn more about the world and characters. Give this series a shot, especially if you're a fan of murder mysteries and magical girls.
Ok so after reading Volume 2. I have to say that I like the premise of the book a bit more than in the 1st volume. While the first was more of a Battle royale+Madoka Magica. This volume gave me more of a Sword Art Online(except better writing)+ Danganronpa. Yeah, fights and brawls still happen, but in this volume, the murders go on in a much more clandestine manner. Making the readers try to piece together exactly how and why this all is happening. This gives me more of a mystery and slight detective vibe to the story and since we actually get a detective magical girl in the story. I was very intrigued by how the story was progressing. The volume ends on a cliffhanger which I expected, but how they chose to end the cliffhanger was a little ridiculous as it hinted at two potential deaths. And how it happened was the definition of absurd and ridiculous. All an all it was a good read. If you wanted a volume with a bit of a tone down from the violence then Volume 2 is what you are looking for.
16 magical girls get sent to a game-like dimension. A unknown puppeteer is controlling the dimension and everything in it. The girls are trying to figure out how to escape this nightmare they were forced into. The girls are told that they must advance to different areas moreover they must defeat the evil king t complete the “game”. All while trying to complete the game magical girls are dying. Some accidents and others murder. Even Though, some have evil intentions the girls must form groups to complete the game ranging from 2-4 people per group. Competitions start arising between groups when they find out there is a cash prize of 10 million for completing the game and not only that for every area that is unlocked, the group who unlocks it gets 1 million yen. Is this motive enough to kill or is there some other reason. Magical Girl Raising Project Restart is about a gruesome survival game to see who comes out on top, so check it out.
It kept my attention and that cliffhanger pretty much guarantees that I'll be grabbing the next book. But this book did confirm that, whether it's the translation or the original text, this writing is bad. It feels like a rough draft that hasn't had any work done on it. This series is the first Light Novel I've ever read so I thought all LNs were like this, but I've been assured that they are not. The premise is still captivating enough that I can plow through the bad writing but let's hope that with 18 books in the series, Endou (or the translator) gets better.
An improvement from the first volume, Restart is more detailed in the description of the characters and the reader can relate better to them. Here, we can also see Snow White in a much more active role than she was into in the first book, which I really liked.
A nice mystery in this one compared to the first and less Magical Girl on Magical Girl violence (but it's still there). The new Magical Girls are unique to say the least. Another great read that is the first of two parts.
This book did a way better job than the first. I fell in love with all of the characters, and I loved how it was paced. It was a great build up for the sequel.
I love the magical girl outfits and powers. And the traitor mystery aspect is really fun. I have a guess to the culprit but we’ll see if I’m right in the next volume…