House Dapplelight has fallen, and their attempt to destroy Will and leave the Kingdom of Daruk helpless has failed. But now, the entire Kingdom of Eladrin may end trying to slay Will and Gar, with 20 times the number that House Dapplelight had. And further enemies stir in the dark....
Will has managed to pull the four nearby dungeon cores together, but his creatures are woefully under-powered to meet the threats piling up against him and his people. He must build his dungeon and monsters to rise to the challenge these huge threats represent, all while keeping his fairies and dungeon friends safe and happy.
Gar must bring his kingdom, nearby smaller peoples, and any portions of the great Kingdom of Eladrin he can convince to rebel together as part of his new Kingdom of Daruk, putting together a force capable of actually fighting the much larger and richer Kingdom of Eladrin. At the same time, he must wield his fractious adventuring company, Adamant’s Own, as a power to feared.
The Voidbringer corruption has spread wide. Anyone is a potential enemy, including current friends who can be turned into enemies. Can Will and Gar continue to grow and resist the monsters that confront them at every turn?
Had to DNF it some 20% in. The last book already felt less like a dungeon core series and more like your average adventure novel with (lots of) changing viewpoints. This one just started with pretty much the same issues and never let up.
The power differences also seems completely arbitrary sometimes? Like some low-level mobs can beat high level adventures 15 levels and more above. But other times, Gar having several levels above the dungeon mobs and still having an incredible hard time (in what should be a so so easy balanced combat). It just makes no sense in terms of power to me.
Another thing i did not understand, after three books the dungeon is still only doing level 2-3 mobs at a new area?! (the new keep Will creates). I just lost all Will to read on.
I liked the many characters, they were believable. How did the void critters evolve? They are a marvelous villain, but what do they want and why? Having the dungeons work with people (using that term loosely) for the betterment of all is neat, but remember, somebody has to die for it all to work. Darwinian in action, if you could get the idiots to the dungeon. Promise them free candy?
A different shade of dark fantasy, another great story.
The latest instalment of the Dungeon of Stories continues the darker tone but in a different way from its predecessor. However, despite the darkness Stovall's writing maintains an excellent balance of action, drama and comedy as he expands on his intriguing world and great characters.
The amount of stuff that happened was lacking given the time that passed. Many interesting parts were glossed over, and other boring sections had far to much time spent on them. This had a four star story with a one star narrative. I rounded up.
This story of a reincarnated guy becoming a core who decides he wants to be the largest dungeon ever. The town is founded by spare heir of the dwarves while in conflict with the elves. Excellent Series
This book was pretty good. At least as good as the last two, but I find myself getting a bit bored with the series at the moment due to the lack of new surprises or shifts in the paradigm. Hopefully the next book has what I'm looking for
I swear, every successive book has less and less screentime for the dungeon as the POVs for Gar's group keeps growing. Or maybe the percentage remains the same and my tolerance for it dies a little each book.
Will's strength feels very stagnant as well as in spite of covering an area already far larger than any other dungeon in history, Will is still stuck with basic low-level mobs. Sure, he's creating new areas with cool design ideas, but his growth seems almost nonexistent as his mob level-cap barely moves each book. In every book so far he's been forced to get outside help on every major fight simply because his own strength is just too lacking and his low-level mobs can't keep up.
The screentime getting consumed by POV shifts and the lack of growth on Will's part knock this down a star, but there are still some very action-filled moments and a good overall plotline that make it still a worthwhile book to read.
The cast of dungeon personalities all getting connected together through Will's network and the flood of fairies running around at this point is adorable and leads to some great interactions and teamwork. The dungeon alliance is actually interesting enough that most of Gar's team seems less interesting in comparison.