Nearra's quest for magic comes to a gripping close in this finale to the Elements trilogy!
Nearra's last chance to take the Test of High Sorcery is thwarted once again, and she is put out of the Hall of the Three Moons. She and her friends still have the Cabal to deal with, though, and a new mystery to Who broke into the Tower and disrupted Nearra's Test, stealing a shard of the Pillar of Air? Listeners who have followed Nearra from the very beginning of The New Adventures will relish this final installment in her journey to discover herself.
Ree Soesbee is a writer, game designer, and lore editor for massively multiplayer online games as well as traditional pen and paper RPGs. She has authored more than sixteen novels in a wide variety of fantastic worlds ranging from the popular Legend of the Five Rings setting to Star Trek, Dragonlance, Deadlands, and Vampire: the Masquerade. Her body of work includes over a hundred RPG texts, and inclusion in numerous short story anthologies and professional literary journals. Currently, she is a lead designer and lore writer for Guild Wars 2; innovative follow-up to the award-winning Guild Wars MMORPG. Already, Guild Wars 2 has recieved Gamescom's 'Best Online Game' and MMORPG.com's 'Most Anticipated MMO' awards.
This is the final book of a trilogy that is part of the YA series in Dragonlance. In this one, the Crescent Cabal has three out of the four elements they seek that will allow them to be in control of the world. Nearra and the gang are determined to stop them at any cost.
This hasn't been my favorite trilogy of the YA series but I did enjoy this finale. These characters have grown on me and their respective relationships. I looked forward to the interactions between the black robed mage and the kender. I even liked Nearra who is not a favorite of mine. There were some amazing scenes in this book as characters discover their potential or their true faith. This book even utilized fan favorite Dalamar as he had a minor role and affected Nearra's upcoming path in this world. Then why only the three star rating? I have been a reader of this universe for many, many years. The author did not differentiate between mages and clerics. She had the clerics worshiping their respective gods but if they needed something to help on their mission, the answer was more similar to a spell by mages than an answer to prayers. This bothered me.
If you are knowledgeable about this world, there are aspects that might affect your enjoyment of this book. If you are a novice or the targeted audience of younger readers, it will not bother you and this book would definitely entertain.