I tried playing the Alien: Isolation video game a few years back and made it a few hours into the adventure before a corrupted save broke my will to continue. For whatever reason, the file froze a pop-up screen in the center of the display, obstructing action items and new messages, making the game unplayable. I never did muster up the will to start over all the way back to the start of the game, but I sank into Keith R.A. DeCandido's adaptation eager to see how things would finally resolve. I even recognized a few story segments from my own limited play-through before the plot really heated up and grew unfamiliar.
Amanda Ripley, daughter of the ill-fated Nostromo's warrant officer, Ellen Ripley, has been searching for any clue she can find to locate her missing mother. When she's offered the chance to help recover a flight data recorder from the Nostromo, discovered by another ship responding to a distress call on LV-426, she jumps at the chance. When she arrives at Sevastopol Station, though, she finds way more than she bargained for. An insectile alien creature is rampaging through the station, leaving a large body count in its wake, and - if that wasn't bad enough - every Working Joe android is malfunctioning and have turned awfully homicidal. As Amanda notes at one point, it's "Just another fun day at Apocalypse Station."
I wasn't too far into Alien: Isolation before I began wondering (aside from the Fox-Disney merger) why the hell we haven't gotten any Amanda Ripley movies starring Mary Elizabeth Winstead as Ellen's daughter, because that feels like a no-brainer Hollywood goldmine. Which probably also explains why it hasn't been done...it just makes too much damn sense. That aside, the Amanda Ripley presented here is a terrific heroine, and she truly carries on the legacy of her absent mother. Alien fans will know that at this point in the timeline, Ripley is floating through space in cyrosleep aboard one of Nostromo's lifeboats and it'll be another 57 years before she's recovered. Plenty of time, then, for Amanda to do her own thing and encounter her fair share of Xenomorphs while she searches for dear ol' Mom.
What makes Amanda's adventures through Sevastopol so engaging is DeCandido's focus on what makes her tick as a human being. We get plenty of flashbacks to Amanda's childhood and her time with Ellen, as well as with her useless drunk of a stepfather, and the years following her eleventh birthday - and Ellen's disappearance - as she attempts to make her way through the universe on her own. Amanda's a nicely complicated character, distrusting of virtually everyone around her thanks to her stepfather's failures and people who have used her mother's disappearance and subsequent search for answers to swindle her. She's a hardbitten women who has been repeatedly screwed over by the universe, and I found her to be highly sympathetic, familiar, and engaging. She's easy to root for, not just because she's a Ripley, but because DeCandido takes the time to step away from the video game plotline to build her up as a well-rounded woman who has been thrust into a ridiculously insane situation.
However, knowing Alien: Isolation is an adaptation, and having played a little bit of the game it's based on, makes some of the scenarios and situations Amanda is confronted with feel a little bit forced. DeCandido never quite overcomes the video game logic of the story, and certain elements carry a little too much of that video game contrivance. Several moments, like Amanda's discovery of a discarded smoke bomb recipe and a tool to open locked doors, feel a bit shoehorned into the narrative, reminding you repeatedly that this book is indeed based on a video game. It reads too much like a tutorial session in print, and where these "coincidental" discoveries are familiar hallmarks of a video game training you on how to play your way through the narrative and get you acquainted with the game's mechanics and tools, it feels clumsy in prose. Ditto the introduction of various side-characters, who exist in the single-player video game to assign missions that push the plot forward, feel rather flat with their "go here, do this" assignments for Amanda, who has to tackle every issue aboard the station all on her own while various men sit around on their useless asses.
While Isolation never manages to fully escape the limits of being a video game adaptation, DeCandido does offer up enough compelling character moments in Amanda's flashbacks, and suitably explores the familiar relationships that have shaped her. It's a solid introduction to this character and her place in the franchise, and one that immediately had me searching for other stories involving her. Aside from some Dark Horse Comics and a mobile game sequel to Isolation, though, there's sadly little tie-in lit. It's an oversight I hope to see corrected as Titan Books continues to develop their line of original stories in the Alien universe. After all, Ellen is still floating out there somewhere, and now, too, so is Amanda - and who knows what she'll find in a universe of Xenomorphs, Engineers, and Yautja...