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48 pages, Library Binding
First published September 1, 1992
You can pick out a puzzle to solve at random - if you dare. But if you tackle them in order, you will be able to follow the story of five intrepid adventurers as they grapple with a series of exciting challenges.I have recently reacquired this book after 30-something years - and weirdly, I recognize very little of it, apart from the fictional five adventurers and a few of the characters and art from the puzzles... but not the associated ciphers. Which is good - after (mostly) finishing this year's GCHQ Christmas challenge (the cat cover has me stymied), I now have another diversion while I groan and stuff myself on turkey leftovers in sweatpants. I reserve the right to spectacularly slob my way through the end of the year.
The adventure begins when a strange notice appears in the Global Herald. Out of thousands of replies, five individuals are selected to take part in an intriguing mission. They each receive instructions summoning them to Almaro City in the States of Enigma. Clutching packed suitcases and proof of their identity, they report to room 501 of the Rialto Hotel. Here, a mysterious figure in dark glasses checks their credentials...
Contents:I've finally reached the final problem (mostly done solving it, but hit a decoding snag late last night and decided to finish it later. Seeing as I have a window to write the review now, I'm taking it. If the ultimate answer is a total let-down, I'll amend my review!).
2. Before You Start
4. Coded Telegrams
6. Ben Pierce's Book Cipher
8. The Playing Card Cipher
10. The Ancient Symbols of Takosu
12. Lo Chi's Cryptic Board Game
14. Scrambled Symbols
16. Joe Gough's Coded Diary
18. The Montero Meeting
20. The Mystery of the Tiki Inscriptions
22. The Grids of Go
24. Morse Transmission
26. Cut Out Letters
27. The Fencing Master's Papers
28. The Jumbled Symbols of Guana
30. The Secret of the Chart
32. The Dingbat File
34. Sam Hayley's Cipher
36. Clocktower Communication
38. Pavilion Puzzle
40. Thomas Hudson's Final Challenge
42. Clues
44. Answers
Each digit corresponds to a different letter height in the coded message, as shown on the small diskNow it may be the fact that I've been poorly all Christmas vacation (and not eating a balanced diet.. or exercising..), but for some reason this completely threw me. I was running 3 parallel strands of code across open reading frames, overlapping triplet codons (yes, I know this isn't DNA - my brain's been conditioned this way, can't help it, apparently. Old dog, what?!), reading code backwards, reading code forward, trying to encode a codon to a single digit on that small disk.. in the end, I had to ask my partner, who not only solved it fairly quickly, but did it with an audience at the dinner table. (Huge boost to the self-esteem, "Wow! Dad's the cleverest man in the world!" This book has all sorts of unexpected perks! It's not often Dad upstages Mum on that front (says Mum)..!). Anyway, I had turned to the 'Clues' section for this one after 4 hours of utter frustration, and this is all it said:
Well no poop, bud. Frustrated, I decided to flip to the 'Answers':
HOW did she follow Pierce's directions?! HOW did she discover the information?! If someone has come to the Clues or the Answers, it's because they need to get on the track - some information to get them started is what is needed!
LOOK CAREFULLY?! Bud, I've been examining this thing more minutely than a suspected melanoma mole. It is NOT more simple than it seems. I can't make headway, and you're telling me to look again?! I've looked a dozen times! Hours, man! Not helpful!
You can pick out a puzzle to solve at random - if you dare. But if you tackle them in order, you will be able to follow the story of five intrepid adventurers as they grapple with a series of exciting challenges.I have recently reacquired this book after 30-something years - and weirdly, I recognize very little of it, apart from the fictional five adventurers and a few of the characters and art from the puzzles... but not the associated ciphers. Which is good - after (mostly) finishing this year's GCHQ Christmas challenge (the cat cover has me stymied), I now have another diversion while I groan and stuff myself on turkey leftovers in sweatpants. I reserve the right to spectacularly slob my way through the end of the year.
The adventure begins when a strange notice appears in the Global Herald. Out of thousands of replies, five individuals are selected to take part in an intriguing mission. They each receive instructions summoning them to Almaro City in the States of Enigma. Clutching packed suitcases and proof of their identity, they report to room 501 of the Rialto Hotel. Here, a mysterious figure in dark glasses checks their credentials...
Contents:I'll update this review if and when I decide to tackle the full mystery, which I'm fairly confident I never bothered to solve in the 90s. :)
2. Before You Start
4. Coded Telegrams
6. Ben Pierce's Book Cipher
8. The Playing Card Cipher
10. The Ancient Symbols of Takosu
12. Lo Chi's Cryptic Board Game
14. Scrambled Symbols
16. Joe Gough's Coded Diary
18. The Montero Meeting
20. The Mystery of the Tiki Inscriptions
22. The Grids of Go
24. Morse Transmission
26. Cut Out Letters
27. The Fencing Master's Papers
28. The Jumbled Symbols of Guana
30. The Secret of the Chart
32. The Dingbat File
34. Sam Hayley's Cipher
36. Clocktower Communication
38. Pavilion Puzzle
40. Thomas Hudson's Final Challenge
42. Clues
44. Answers