THE CROW GAMES by S. L. Prater
"My enemies pleas for mercy would be in vain.
They would scream Lisbeth's name before I ended them.
The whole world would know my pain and would cry out for her as I did."
When witch Maven’s revenge on the gods goes wrong, she’s sentenced to the deadly Crow Games—trials aboard a ghostly train through the Otherworld. Teaming up with a ragtag coven, she plans to escape Death himself, but the enigmatic reaper Asher may be her greatest threat… or her only hope.
Another S. L. Prater book, another chaotic joyride I didn’t want to end. The Crow Games kicks off a darkly whimsical duology that fuses gaslamp fantasy, grief, vengeance, and the slowest of slow burns, plus a train with the most final of destinations.
We follow Maven, a woman reeling from her sister’s death, whose decision to take vengeance ends up ripping open the Otherworld and landing her as a prisoner on a train bound for deadly trials, a sort of purgatory. I love a vengeance arc, and this one delivered, complete with meddling, capricious gods and dark secrets. Maven quickly grew on me as a protagonist—prickly, grieving, quietly powerful—and the evolution of her relationships, especially with Nola and her found coven, was one of my favourite aspects. There’s something very raw and grounded about the way Prater writes female friendship, and it shone here.
" 'How many times have you plotted my demise? How many times have I thought about yours?'
His lips quirked. 'You thought about me?' "
But of course, my heart belongs to the romance. Maven and Asher’s connection is quietly tender, a slow unfolding rather than a firework show. The two of them reflect and soften each other in ways neither quite expects, but I revelled in. They don’t fix each other, but there’s this ache in how their damage mirrors and complements one another that really resonated with me. Plus, the banter was chef’s kiss.
Now, for a few caveats—because while I devoured this book, it had a few bumps.
The world Prater has built is fascinating: there’s a gothic, gaslamp shimmer to it that I wanted to fall into fully. But the execution sometimes left me scrambling to orient myself. I often found myself wishing we had lingered a bit more in each setting or trial just to better understand the rules and the stakes. The mechanics of the Crow Games and the different locales involved were occasionally confusing, at times feeling disjointed or abruptly transitioned, especially in the latter half. I hope we learn more of the mechanics in the next book.
That said, this book thrives in character dynamics, twists, and emotional resonance. The plot twists (yes, plural) had me oscillating from expecting them and believing them impossible, and the overarching themes—grief, identity, justice—are handled with nuance and heart. If you’re a fan of myth-infused fantasy, character-driven plots, or just looking for your next morally grey shadow love interest, you’re in for a treat.
All in all, The Crow Games is an ambitious and emotionally rich first instalment that lays the groundwork for something truly special. I’m already dying to see where Maven and her crew are taken next.
**I was given an eARC from the author. This has not affected my opinions**
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